Project 1999

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-   -   When are they Implementing the Charm Nerf? (/forums/showthread.php?t=398025)

Jimjam 03-11-2022 02:22 PM

Quote:

Originally Posted by eisley (Post 3428457)
Yeah, we'll never know. We had so many things in beta/vanilla, all the things you listed plus maps, sneak pulling, Whirl Til U Hurl being perma-stun, no hybrid penalties, fire pet spam, Ivandyr's Hoop spam, cheap recharges, sneak pulling, etc. In Kunark, we had 55+ mobs able to be stunned, easy pushback interrupts, no NPC gating, and a zillion other things.

Blue was always 'beta' though. Green was the culmination. And it's pretty popular. Sadly, it still has these glaring bugs.

I love how you snuck in sneak pulling twice, cos omg it was just so good.

oldschoolguy 03-16-2022 02:43 PM

Quote:

Originally Posted by DeathsSilkyMist (Post 3416634)
Don't get me wrong. I am not in the camp arguing Enchanters never charmed on live. I honestly don't remember much about playing with Enchanters on live. I didn't play one myself, and I mained a warrior so I didn't care about clarity. I only really remember the mezes and lulls lol.

I do remember being able to charm yellow conned crocks in oasis to fight red con crocs in oasis, was wild fun and it was biggest highlight of that enchanters adventure. Not to mention charm other players and send them to fight Cazel. (I Played on Rallos Zek server)

I can't do that here, charm on p99 breaks a lot more often. Still fun though. It's as close to classic as we'll ever get imo anyway so making most of it with all it's blemishes. Alternative is TLP servers which unfortunately go all the way to PoP, 2 expansions too many imo.

ReoDobbs 03-16-2022 06:18 PM

Quote:

Originally Posted by oldschoolguy (Post 3435901)
I do remember being able to charm yellow conned crocks in oasis to fight red con crocs in oasis, was wild fun and it was biggest highlight of that enchanters adventure. Not to mention charm other players and send them to fight Cazel. (I Played on Rallos Zek server)

I can't do that here, charm on p99 breaks a lot more often. Still fun though. It's as close to classic as we'll ever get imo anyway so making most of it with all it's blemishes. Alternative is TLP servers which unfortunately go all the way to PoP, 2 expansions too many imo.

Charming yellow mobs was always a rush, depending on break RNG it could be a nice PL session or a nice delevel session

socialist 04-29-2022 01:52 AM

Quote:

Originally Posted by loramin (Post 3413282)
It doesn't matter if they are OP are not; what matters is that they weren't OP in classic. Anyone who played in classic remembers Enchanters as a grouping class: they cast haste and C2, they mezzed adds, and maybe (if they were bored) they got hit to have their animation attack (although honestly I don't even remember them doing that very often).

To be honest, that doesn't mean very much. People didn't know shit back then. It's very likely that the power of charm simply hadn't been widely discovered at the time. I remember many players believed that Harmony was a mana regeneration buff, and that sitting too close to a mob's spawning point would stop it from respawning. The fact that people weren't soloing much with enchanters in 1999 is not evidence of anything. Tons of things just weren't known, and this type of game was a brand new concept back then. The whole notion of soloing difficult stuff was something many players didn't even consider.

I remember that at the time, many thought shaman was a bad class because they didn't do much damage and didn't have particularly good heals, and damage shield was considered one of the most important buffs in the game which shamans didn't have. Few had figured out how much slows matter, or that canni-dancing can vastly increase your mana resources throughout a playsession. Things were just not known in 1999, and information wasn't widely available. Everyone was figuring it all out almost exclusively from personal experience and whatever their buddies told them, which was often hilariously incorrect.

loramin 04-29-2022 12:12 PM

Quote:

Originally Posted by socialist (Post 3452687)
To be honest, that doesn't mean very much. People didn't know shit back then. It's very likely that the power of charm simply hadn't been widely discovered at the time. I remember many players believed that Harmony was a mana regeneration buff, and that sitting too close to a mob's spawning point would stop it from respawning. The fact that people weren't soloing much with enchanters in 1999 is not evidence of anything. Tons of things just weren't known, and this type of game was a brand new concept back then. The whole notion of soloing difficult stuff was something many players didn't even consider.

I remember that at the time, many thought shaman was a bad class because they didn't do much damage and didn't have particularly good heals, and damage shield was considered one of the most important buffs in the game which shamans didn't have. Few had figured out how much slows matter, or that canni-dancing can vastly increase your mana resources throughout a playsession. Things were just not known in 1999, and information wasn't widely available. Everyone was figuring it all out almost exclusively from personal experience and whatever their buddies told them, which was often hilariously incorrect.

Yeah, live had 20x players vs. what we have here, but none of them knew how to cast their character's spells :rolleyes:

mcoy 04-29-2022 02:27 PM

Quote:

Originally Posted by socialist (Post 3452687)
and that sitting too close to a mob's spawning point would stop it from respawning

Wait, that's not true?

-Mcoy

socialist 04-30-2022 12:45 AM

Quote:

Originally Posted by loramin (Post 3452800)
Yeah, live had 20x players vs. what we have here, but none of them knew how to cast their character's spells :rolleyes:

The global population in 1925 was about two billion. A few years later, penicillin was discovered. Two billion people (and all the human beings who ever lived before then) weren't able to figure out that mold cured infections until somebody worked it out on their own.

Tann 04-30-2022 11:14 AM

Quote:

Originally Posted by loramin (Post 3452800)
Yeah, live had 20x players vs. what we have here, but none of them knew how to cast their character's spells :rolleyes:

I remember it was a must for shamans, enchanters, and me on bard if able, to use those enfeeble debuffs. We all thought it actually did something.

cannobeers3 05-01-2022 12:52 PM

Anecdotes, individual recall from 23 years ago and confirmation bias. That some fantastic bird-lawyerin'.

Gustoo 05-02-2022 02:58 PM

Give clarity to wizards

delete enchanter class

(since we're just saying stupid shit we would want)

Possibly the charm breaking here is classic

In that case, it is only the channeling that is not classic.

I remember having to cast between enemy attacks, or else it was almost guaranteed interrupt. Here I just expect the cast to go off, and am surprised when it doesn't.

Until not too long ago, pure melee classes had full channeling capabilities so rogue / monk / warrior could channel their clickies, when in reality those spells were 100% interrupted because of their lack of channeling.

When you have a charm break and no where to go and can't re cast without good chance of interrupt the enchanter class is a lot different, and that maybe what we're seeing here.


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