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Patch Notes, Monday June 13, 2011
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Yea pet damage went down a lot, was this an actual nerf in classic or were pets doing too much damage compared to classic? Looks like kick / bash is back to normal now too.
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There were a combination of changes affecting pet minimum hits and affecting the AC of mobs seperately; the former was aimed at client vs npc but could have affected pet's as well (I haven't looked at the code so I'm making a guess). Kanras should be able to elaborate or explain otherwise.
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Only pet damage nerfs I remember were weapon delays no longer counting and charmed mobs doing less than full damage, but I'm guessing this is more of a fix than a nerf.
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jk, good job as usual. :cool: |
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