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-   -   What do Shadowknights do in raids?? (/forums/showthread.php?t=40046)

Lildain 06-15-2011 09:57 AM

What do Shadowknights do in raids??
 
What's the SK's role in a raid? :confused:

Eyeke 06-15-2011 09:59 AM

taking HTs?

Ektar 06-15-2011 10:02 AM

^ranger

Ektar 06-15-2011 10:05 AM

yeah I don't remember if the kunark raid scene differed much, but off tank. And if it was anything like my experience many moons ago on p99, you ain't got shit on a paladin! ho ho ho.

Doors 06-15-2011 10:06 AM

World of warcraft mentality.

Just hit the raid boss, OT trash.

guineapig 06-15-2011 10:11 AM

They keep their finger on the FD button in case of a wipe... :D

Seriously though, it depends on the raid.

If they are the only tank or the highest level tank or the best gear tank then they tank.
In Hate for example they would offtank any adds that can't be mezzed (golems, drakes).
In Fear they are sometimes called upon to snare/fear kite mobs that dispell.
They are an additional means of FD pulling (well that maybe not so much after the recent changes).
And when you don't need any of that then basically they grab their highest damage non-procing weapon and pretend to be a 1-handed rogue.

Slave 06-15-2011 10:27 AM

Shadowknights are dps. They have both melee and very low-resist spells, making them well-suited for this role.

Sethius 06-15-2011 10:33 AM

Quote:

Originally Posted by guineapig (Post 313355)
They keep their finger on the FD button in case of a wipe... :D

Seriously though, it depends on the raid.

If they are the only tank or the highest level tank or the best gear tank then they tank.
In Hate for example they would offtank any adds that can't be mezzed (golems, drakes).
In Fear they are sometimes called upon to snare/fear kite mobs that dispell.
They are an additional means of FD pulling (well that maybe not so much after the recent changes).
And when you don't need any of that then basically they grab their highest damage non-procing weapon and pretend to be a 1-handed rogue.

I agree with all of this, except that on live I used to FD pull for groups and a few times raids on my SK despite the FD changes we recently saw being the way it always was on live.

FD memory or whatever it is called is the way FD really was, and you had to FD multiple times even on a successful FD to fully clear aggro sometimes, or else the mobs would run straight for you. Sometimes you had to wait until all but one or two mobs had completely reset back to their spawn point before you could stand up and pull the others.

It made pulling tricky and fun and splitting properly was a challenge, and on many occaisions the puller was either required to camp out or just die and be rezzed rather than train the group, not the rediculous easy mode its been on P99 all this time (ie: successful FD means all aggro is wiped and you can pick whatever you want to pull cause the camp is now spread out). This new FD change is gonna seperate those who would have survived on live from those who suck =P

On the threads note, SK's really don't get to MT much in raids, because warriors are just much better at it (after the 5 minutes they require to get an aggro lead!) OT is the SK way. Just be thankful your not one of the even more raid useless classes haha.

azeth 06-15-2011 11:20 AM

SKs are your bread and butter tanks during simple clears, they save a lot of cleric/patch healer mana just from keeping aggro off the big dogs.

the superstar isnt always the story - SKs are your quintessential Steve Nash.

Minister of Etc 06-15-2011 12:26 PM

SKs really join the pull team come Velious, when Death Peace (FD spell with 1 sec cast, 4 sec refresh) goes live. They can then provide a lot more help on that front.

Other than that, they're presently good for offtanking/mez breaks during the clear, and stopping gaters once a day.


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