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-   -   Merchants: Additional hybrid spells should now be available (/forums/showthread.php?t=40096)

Heebee 06-16-2011 12:09 AM

Additional hybrid spells should now be available
 
http://everquest.allakhazam.com/hist...es-2000-1.html

------------------------------
June 6, 2000 8:00 am
------------------------------

*Patch Day*

Greetings! The live servers have been updated to reflect the newest
data on the Test Server:

*General*

- Some new spells are available for the hybrid classes. Check your
Kunark spell vendors.

Aadill 06-16-2011 08:13 AM

It might be prudent if we post which ones should be available.

For Rangers, Jolt should be added (and at the time of my posting I cannot connect to everquest.allakhazam.com but I will post the lucy entry.)

strupp 06-16-2011 11:28 AM

So far Jolt isnt ingame as far as i know, but it should be:

Quote:

——————————
June 29, 2000 7:00 am
——————————

***Patch Day***

Though today’s patch is primarily comprised of fixes to various bugs
that have been reported by the players, we’re also pleased to announce
a few enhancements:

- Ranger spell “Jolt” now has a lesser casting time.
http://everquest.allakhazam.com/hist...es-2000-1.html

I think it was still lvl 55 by this time but it was definitely ingame

Quote:

------------------------------
September 19, 2000 7:00 am
------------------------------
Rangers:

Last week we completed in-depth testing of melee and defensive skills
for all melee-centric classes. In the course of these tests we
determined that the ranger class was not performing to its intended
level, and have made the following changes:

- The "Jolt" spell has had its casting time reduced.
- The Skillcap on Dodge and Parry has been increased.
http://everquest.allakhazam.com/hist...es-2000-2.html


as you can see the spell was mentioned june 29 when the "new" hybrid spells were introduced june 6
the other ranger spells are ingame already (chloroplast, str)

Heebee 06-16-2011 06:20 PM

Paladin spells:

49 Divine Might (Bones of Darak Lightforge quest)
51 Resist Disease

Aadill 06-16-2011 06:28 PM

http://everquest.allakhazam.com/hist...es-2001-1.html

February 21, 2001 3:00 am

Paladins:
--- Added Endure Magic spell at level 30
--- Added Resist Magic at 55
--- Moved Guard spell from 49 to 39
--- Moved Armor of Faith from 53 to 49
--- Added New level 53 paladin spell: Divine Glory
--- Added New level 59 spell: Celestial Cleansing
--- Defense skill cap made exactly same as warriors
--- Added Yaulp 4 at 60 and enhanced.

Some of those need to be added, but the magic resists were added in Velious


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