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Cribanox 03-13-2010 06:29 PM

SoE is missing money
 
How can SoE not think that 500+ people at peak times, and 200-400 during off hours, is not enough to make an official classic everquest server? Seriously, you guys do it for us non-profit, and it took only what, 8~ months or something to shove out the door with a minimal development team? I assume that 600-700 different people actually play every month, if not more, so that's $15 multiplied by 700, every month? $10,000+ a month.

I think that now, though, even if they did break down and go "ok fine lets have an official eq classic server and market it a bit", I don't think people here would leave at this point.

Or would you?

Jeebus 03-13-2010 06:34 PM

as people have said in OOC, they'd probably find a way to fuck it up

redghosthunter 03-13-2010 06:45 PM

remember its a free server.. and SOE has wronged a lot of folks

Tsuken 03-13-2010 06:52 PM

Don't forget the time the guys at eqemulator.org put into it.

Scoresby 03-13-2010 07:28 PM

Yeah, Sony would definitely find some way to screw it up. I honestly don't think they could tell you what created such an obvious parity between classic EQ and the later expansions. It's like they shot an arrow, drew a target around it, and called themselves Robin Hood. In this case, there'd be no hope they could hit the target audience.

Crone 03-13-2010 07:57 PM

I would play on it. I wouldn't quit here but I didn't get in on the ground floor like I could over there if they were to release it.

I'd almost for sure feel differently if I had been here since day one and had a level 50.

Hasbinbad 03-13-2010 08:06 PM

Quote:

Originally Posted by Cribanox (Post 29747)
How can SoE not think that 500+ people at peak times, and 200-400 during off hours, is not enough to make an official classic everquest server? Seriously, you guys do it for us non-profit, and it took only what, 8~ months or something to shove out the door with a minimal development team? I assume that 600-700 different people actually play every month, if not more, so that's $15 multiplied by 700, every month? $10,000+ a month.

I think that now, though, even if they did break down and go "ok fine lets have an official eq classic server and market it a bit", I don't think people here would leave at this point.

Or would you?

10k a month is 120k a year, which is probably something like a LOW salary of ONE of their execs..
Why would they spend ANY money at all for that?

jkfranklin 03-13-2010 09:21 PM

Quote:

Originally Posted by Hasbinbad (Post 29784)
10k a month is 120k a year, which is probably something like a LOW salary of ONE of their execs..
Why would they spend ANY money at all for that?

troll more

Sparkin 03-13-2010 09:55 PM

Official classic servers could probably get 10x the pop, no exaggeration. If they sent e-mails to everybody that had ever subbed to EQ, they could easily have a couple servers that would have 2-3k players on each at peak times. Minimum imo. The two prog. servers were packed at the start and I think classic servers released now would be even a bigger hit due to EQ having drifted even further away from its original lure.

Jeebus 03-13-2010 10:30 PM

Quote:

Originally Posted by Sparkin (Post 29826)
Official classic servers could probably get 10x the pop, no exaggeration. If they sent e-mails to everybody that had ever subbed to EQ, they could easily have a couple servers that would have 2-3k players on each at peak times. Minimum imo. The two prog. servers were packed at the start and I think classic servers released now would be even a bigger hit due to EQ having drifted even further away from its original lure.

I agree, they would have a much bigger population with a few press releases about them opening up a true classic slow progression server or whatever.


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