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SoE is missing money
How can SoE not think that 500+ people at peak times, and 200-400 during off hours, is not enough to make an official classic everquest server? Seriously, you guys do it for us non-profit, and it took only what, 8~ months or something to shove out the door with a minimal development team? I assume that 600-700 different people actually play every month, if not more, so that's $15 multiplied by 700, every month? $10,000+ a month.
I think that now, though, even if they did break down and go "ok fine lets have an official eq classic server and market it a bit", I don't think people here would leave at this point. Or would you? |
as people have said in OOC, they'd probably find a way to fuck it up
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remember its a free server.. and SOE has wronged a lot of folks
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Don't forget the time the guys at eqemulator.org put into it.
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Yeah, Sony would definitely find some way to screw it up. I honestly don't think they could tell you what created such an obvious parity between classic EQ and the later expansions. It's like they shot an arrow, drew a target around it, and called themselves Robin Hood. In this case, there'd be no hope they could hit the target audience.
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I would play on it. I wouldn't quit here but I didn't get in on the ground floor like I could over there if they were to release it.
I'd almost for sure feel differently if I had been here since day one and had a level 50. |
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Why would they spend ANY money at all for that? |
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Official classic servers could probably get 10x the pop, no exaggeration. If they sent e-mails to everybody that had ever subbed to EQ, they could easily have a couple servers that would have 2-3k players on each at peak times. Minimum imo. The two prog. servers were packed at the start and I think classic servers released now would be even a bigger hit due to EQ having drifted even further away from its original lure.
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