Project 1999

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-   -   Player Agreement: Rule Change at the DS Camp (/forums/showthread.php?t=433572)

berbax 08-07-2024 04:06 PM

Quote:

Originally Posted by fortior (Post 3695618)
I can find your talking points fine, they're just not good. Your response to 'you just want the expensive mq' was 'nuh uh'. You didn't reply to the examples of other quest bottlenecks which are FTE/non-roll camps, but you did to some guy listing ring 8/10/shady/angry. Your reply to me posting the thread directly stating that autofire/cheating was an important reason for the scout roll (scout roll being one of the examples you listed yourself) dismissed that because it wasn't proof of the reason for the angry/shady roll.

The admission above that you first went to CSR, then discord, then the forums, before even trying to get anyone on board in the actual game we're playing just shows you have no idea whatsoever about what you're trying to do.

Thank you for your feedback

Ruien 08-07-2024 04:10 PM

Hello,

Quote:

  1. Urn cost remains high
  2. Guilds are pemanently farming the item still
  3. Still does not provide a fair opportunity to all members of the server (as it relates to guilds swapping players in and out to keep it locked)

Maybe you just don't understand how URN discord works?

Urn cost remains high
The urn cost is entirely a function of supply and demand. Angry goblin is a /random roll and the Skargus head MQ is 100k. So, /random is not going to suddenly make Urns affordable.

Guilds are pemanently farming the item still
This is patently false. We have members of ALL of the top guilds in URN discord, as well as many unguilded individuals. Working together, we can compete against farm crews and win. The blue URN discord group has gotten 90%+ of the last 50 urns. And new members are welcomed every week.

Still does not provide a fair opportunity to all members of the server
This also is patently false. Each person in the discord is a separate individual, and time spent at the camp is tracked in an "active camp" channel, with a waiting list. As soon as anyone has hit their maximum quota of hours for the day, they are automatically replaced by the next person in the replacement queue. So anyone is able to "/rep add" themselves and jump in when their turn is up. When an Urn drops, the person present with the highest number of accumulated hours gets to loot it, and their hours drop to 0. The daily maximum quota and active group size can be adjusted if needed to ensure everyone has a fair opportunity to earn.

This system is so good, equitable, and effective that it provided the firepower needed to push dedicated farm crews and give everyone a fair shot at earning their Urn.

Finally, a group of people working together killing 5 mobs every 20-minute cycle is relaxing, not "unhealthy". There's a lot of casual conversation both in group and discord, and people pop in and out according to their schedule. Conversely, a random roll kills the community - you log in, roll, and /q; It's antithetical to the community aspect that this game exists for.

fortior 08-07-2024 04:19 PM

Quote:

Originally Posted by Ruien (Post 3695621)
Finally, a group of people working together killing 5 mobs every 20-minute cycle is relaxing, not "unhealthy". There's a lot of casual conversation both in group and discord, and people pop in and out according to their schedule. Conversely, a random roll kills the community - you log in, roll, and /q; It's antithetical to the community aspect that this game exists for.

Yeah, huge fan of urn equity, early on in Green there was a crypt equity discord like this as well (hiero points). I would hate for high end loot in P99 to be reduced to a series of log-ins to parked toons, rolls, and then logging back out.

Ripqozko 08-07-2024 04:27 PM

Quote:

Originally Posted by Ruien (Post 3695621)
Hello,



Maybe you just don't understand how URN discord works?

Urn cost remains high
The urn cost is entirely a function of supply and demand. Angry goblin is a /random roll and the Skargus head MQ is 100k. So, /random is not going to suddenly make Urns affordable.

Guilds are pemanently farming the item still
This is patently false. We have members of ALL of the top guilds in URN discord, as well as many unguilded individuals. Working together, we can compete against farm crews and win. The blue URN discord group has gotten 90%+ of the last 50 urns. And new members are welcomed every week.

Still does not provide a fair opportunity to all members of the server
This also is patently false. Each person in the discord is a separate individual, and time spent at the camp is tracked in an "active camp" channel, with a waiting list. As soon as anyone has hit their maximum quota of hours for the day, they are automatically replaced by the next person in the replacement queue. So anyone is able to "/rep add" themselves and jump in when their turn is up. When an Urn drops, the person present with the highest number of accumulated hours gets to loot it, and their hours drop to 0. The daily maximum quota and active group size can be adjusted if needed to ensure everyone has a fair opportunity to earn.

This system is so good, equitable, and effective that it provided the firepower needed to push dedicated farm crews and give everyone a fair shot at earning their Urn.

Finally, a group of people working together killing 5 mobs every 20-minute cycle is relaxing, not "unhealthy". There's a lot of casual conversation both in group and discord, and people pop in and out according to their schedule. Conversely, a random roll kills the community - you log in, roll, and /q; It's antithetical to the community aspect that this game exists for.

URN sucks too, VQ raised the price to 200k (maz and cambina in riot now) , urn competed took the camp and price stayed high. Before VQ raised the price you could buy one for 120k from the farmers. Bring back non VQ farmers.

Ruien 08-07-2024 04:38 PM

Quote:

Originally Posted by Ripqozko (Post 3695623)
URN sucks too, VQ raised the price to 200k (maz and cambina in riot now) , urn competed took the camp and price stayed high. Before VQ raised the price you could buy one for 120k from the farmers. Bring back non VQ farmers.

All this demonstrates is that 120k is not (or is no longer) the market-clearing price for an Urn, and that more urns are demanded at that price than can be supplied. The beauty of URN discord is that I can choose to forgo buying the MQ if I think the price is too high and earn the Urn myself. When farm crews are in control, that is no longer an option, and monopoly pricing takes effect.

When the price of something goes up, there is often a knee-jerk inclination that the new, more-expensive price is "wrong" and the long-time cheaper price was "right". But that is not necessarily true; often, it's the old price that was "wrong" and the price adjustment comes as a result of the imbalance.

Penish 08-07-2024 04:45 PM

EQ isn't about being fair, get lost woke jokes - get unemployed and win

Ripqozko 08-07-2024 04:56 PM

Quote:

Originally Posted by Ruien (Post 3695625)
All this demonstrates is that 120k is not (or is no longer) the market-clearing price for an Urn, and that more urns are demanded at that price than can be supplied. The beauty of URN discord is that I can choose to forgo buying the MQ if I think the price is too high and earn the Urn myself. When farm crews are in control, that is no longer an option, and monopoly pricing takes effect.

When the price of something goes up, there is often a knee-jerk inclination that the new, more-expensive price is "wrong" and the long-time cheaper price was "right". But that is not necessarily true; often, it's the old price that was "wrong" and the price adjustment comes as a result of the imbalance.

the only thing urn helps is folks that dont work like you

Keebz 08-07-2024 05:09 PM

URN system from blue +1

baakss 08-07-2024 05:47 PM

Quote:

Originally Posted by loramin (Post 3695368)
OP your proposal is still missing a "why". All you have in your "Argument for Rule Change" is a list with (essentially) one reason "I couldn't get DS, and a group of organized players could".

But that's a feature, not a bug. Solo people can't hold that camp down, because they can't keep the room clear. You need a group to clear the room and kill DS, so the system does have a list ... its just that you can't get on it simply by showing up (DS is not Scout) ... you have to "earn" the camp (ie. prove you're able to kill DS), by showing up early to it and holding it down until DS spawns.

It's unbelievably easy to train people out of DS, and unbelievably hard to ever have proof that it was you.

Drop mobs on the other side of the painting and they'll parade right through Drusellas camp. Drop an eyeball off the ledge at the zoneline and mobs will parade right through Drusellas camp. You don't even have to get close, and the people camping Drusella have virtually zero chance of catching you do it.

Considering this has happened twice in the last week on blue, maybe that's a good reason.


https://youtu.be/M_KqUCcy_rc


https://www.youtube.com/watch?v=3bcI-VT5H_w

Duik 08-07-2024 06:34 PM

Its only a 24/7 camp if you have no fucking friends.
Also, so what if some sweaty neckbeard spends 50hrs straight camping spawnX only to go LD and is later found hanging in his moms basement. Some other disappointment in their life would have driven them insane anyways.
Find some friends, ask to "solo" it with the proviso if you lose it they clean up your mess, and loot it.
You may excel at chantering but i fear your bottleneck will be the making friends part of the solo challenge quest.


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