Jimjam |
10-04-2024 07:45 AM |
Quote:
Originally Posted by Duik
(Post 3702704)
We all know Alphas are worthless broken pieces that need to be worked on.
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Imo as long as newbie respawns don’t accommodate zones full of adventurers starting out we’re still in alpha. The dynamic spawns introduced in green helped somewhat, but there still is a long way to go.
Certainly 1) there should never be a newbie mob deficit and 2) it shouldn’t be possible to just sit on a single spawn point and monopolise it.
Good systems to prevent this is linked mobs which instantly respawn once the last of the group is slain and random respawns.
The benefit from the linked spawn system is it means during less busy periods the zone isn’t swamped in mobs but at busy periods there is enough respawns to feed the masses.
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