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Jimjam 10-11-2024 09:22 AM

Sense and Disarm Traps
 
Bards, who always had the ability to disarm traps, have gained the ability to sense them as well. Since we are aware that some may have not trained sense or disarm traps because they were unimplemented, bards and rogues will have the ability to gain skill without training, once they have reached the appropriate level and have crossed a zone boundary.

These skills now have use within Velious. There are traps, and they range from annoying to deadly throughout Velious. They are invisible and can only be detected and disarmed by rogues and bards.


Use "Sense Traps" to see if there are any traps in the vicinity. If so, you can then use "Disarm Traps" to try to disarm the trap. Once disarmed, the trap will remain inactive for a short period of time while your group passes through the area.

If there are multiple traps within range, your attempt to disarm will be directed towards the closest one.

Duik 10-11-2024 11:53 PM

Jimjam says
Quote:

If there are multiple traps within range, your attempt to disarm will be directed towards the closest one
Haha. Like AD&D back when.

Player: Check for traps.
DM: There is a trap on the lock.
Player: Disarm trap. Home free.
DM: Roll for save. 2d8 poison damage.
Player: Why?
DM: Hinge was also trapped..

Dont ask why i know this.

zelld52 12-15-2024 01:37 PM

Quote:

Originally Posted by Duik (Post 3703639)
Jimjam says


Haha. Like AD&D back when.

Player: Check for traps.
DM: There is a trap on the lock.
Player: Disarm trap. Home free.
DM: Roll for save. 2d8 poison damage.
Player: Why?
DM: Hinge was also trapped..

Dont ask why i know this.

Measure twice, cut once

Heavydrop 12-15-2024 10:17 PM

Quote:

Originally Posted by Duik (Post 3703639)
Jimjam says


Haha. Like AD&D back when.

Player: Check for traps.
DM: There is a trap on the lock.
Player: Disarm trap. Home free.
DM: Roll for save. 2d8 poison damage.
Player: Why?
DM: Hinge was also trapped..

Dont ask why i know this.

Smirk, as the player or as the DM?
Sorry, just had to ask

Duik 12-15-2024 11:50 PM

Nope. The dumbarse player. Alas, Im not that clever.

Tethler 02-08-2025 04:16 AM

Quote:

Originally Posted by Jimjam (Post 3703574)
Bards, who always had the ability to disarm traps, have gained the ability to sense them as well. Since we are aware that some may have not trained sense or disarm traps because they were unimplemented, bards and rogues will have the ability to gain skill without training, once they have reached the appropriate level and have crossed a zone boundary.

These skills now have use within Velious. There are traps, and they range from annoying to deadly throughout Velious. They are invisible and can only be detected and disarmed by rogues and bards.


Do these work on the traps in sola and solb? Totally forgot these skills even existed

Jimjam 02-08-2025 04:29 AM

Quote:

Originally Posted by Tethler (Post 3720666)
Do these work on the traps in sola and solb? Totally forgot these skills even existed

Idk I went thru a run of diving into old manuals and posting snippets to the forums :)

Snaggles 02-08-2025 12:07 PM

Quote:

Originally Posted by Tethler (Post 3720666)
Do these work on the traps in sola and solb? Totally forgot these skills even existed

On live my rogue’s disarm trap worked on the solb crusher near bats.

I wish sense and disarm traps worked on the forum, I’ve stepped in a few threads I should have known better to avoid.

Tethler 02-10-2025 01:26 AM

Quote:

Originally Posted by Snaggles (Post 3720704)
On live my rogue’s disarm trap worked on the solb crusher near bats.

Nice!

Knuckle 02-25-2025 03:45 PM

Quote:

Originally Posted by Snaggles (Post 3720704)
On live my rogue’s disarm trap worked on the solb crusher near bats.

I wish sense and disarm traps worked on the forum, I’ve stepped in a few threads I should have known better to avoid.

Does it not here? I haven't tinkered with rogue in awhile but I thought it stopped it for like one minute?


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