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book-of-loathing 10-18-2024 08:21 AM

Training Skills
 
A few starting guides recommended spending a training point in sense heading, and I've done so. I have more training points to use though, and If I remember back a couple of decades I get more training points each level. I also remember spending these on my necromancer related skills. I don't see guides suggesting which skills to get to what at each level. Maybe I'm overlooking the text or I'm thinking about it wrong.

What do I spend these points on? Thanks!

PatChapp 10-18-2024 08:34 AM

Their mostly useless,train the minimum in new skills and they go up fine on their own.
If you want to do research rather than just buy the spells,that's a good use
If you want to do any trade skill,putting 20 into them to get started helps. Trade skills are for masochists on p99

book-of-loathing 10-18-2024 08:54 AM

Thanks, Pat. I figured tailoring would be good for me to make some much needed bags. Heck, if trades are so tough in p99 maybe bags could net me some real pp.

PatChapp 10-18-2024 09:35 AM

The hq hides sell pretty easy,so that alone is a decent source of plat
Once your level 14ish you can camp shralok packs pretty easily for some good starter bags

loramin 10-18-2024 12:35 PM

Quote:

Originally Posted by book-of-loathing (Post 3704123)
Thanks, Pat. I figured tailoring would be good for me to make some much needed bags. Heck, if trades are so tough in p99 maybe bags could net me some real pp.

It's the other way around: tradeskills are tough on P99 because all the competition has driven prices down.

Tradeskill-made goods were already mostly inferior to dropped goods, even in classic EQ ... but because P99 servers have been up for an unclassicaly long time, there's a whole lot more "competition" from them.

Also, since there's been so many other tradeskillers (and even the ones that have stopped playing still have their bags, jewelry, etc. floating around in the economy) you'll have a lot more direct competitio.

But of course, you can still make 10-slot backpacks or whatever for yourself. It won't probably won't be as efficient as earning the plat to buy them and then purchasing them in the EC Tunnnel, but this is a game and you should do what's fun :)

book-of-loathing 10-18-2024 02:37 PM

Oh, that's a very detailed explanation. Yeah, I'd rather not go through the trades if the economy is strong enough to utilize at my level. Any good advice for earning plat at lvl 4 necro for bags or shall I just grind till level 12 to 14 for the above great advise regarding the mob that drops the better bags?

loramin 10-18-2024 03:41 PM

My advice is that it's almost always faster/more efficient to focus on leveling, and just get whatever gear/bags/plat you happen to earn while XPing, instead of spending time at low levels focusing on plat. If you get 10 levels you will earn plat noticeably faster, but if you instead get even +50 Int in gear in that same time, I truly don't think you'll level noticeably faster.

That is especially true for casters, because they could basically wear their starting robes until 30 (40+?) as long as they buy their (relevant) new spells. If you focus on XP and sell whatever you pick up along the way, you should have enough for both spells and bags.

But that being said, it's a game: do what's fun :) Also, at around level 13 (maybe even 12 as a necro?) you can kill the guy who drops https://wiki.project1999.com/Shralok_Pack (during the daytime) in nearby Kithicor for both XP and a great bag.

Rader 10-18-2024 05:02 PM

Quote:

Originally Posted by book-of-loathing (Post 3704120)
A few starting guides recommended spending a training point in sense heading, and I've done so. I have more training points to use though, and If I remember back a couple of decades I get more training points each level. I also remember spending these on my necromancer related skills. I don't see guides suggesting which skills to get to what at each level. Maybe I'm overlooking the text or I'm thinking about it wrong.

What do I spend these points on? Thanks!

Some skills absolutely require spending a point at the trainer to get that skill, like Riposte
Train Sense Heading, since despite having access to the activity button you cannot skill up at all until you get to skill level 1 with the trainer
Research can be an efficient use since there are times when it is cheaper to train rather than burn materials with failures
Some skills take a long time to skill up at the very beginning and it can save time to train up a bit at the start
Besides that, use them as you wish no right or wrong way to do it, and it really doesn't matter all that much if you "screw up"

Jimjam 10-18-2024 05:37 PM

Quote:

Originally Posted by Rader (Post 3704177)
Sense Heading, since despite having access to the activity button you cannot skill up at all until you get to skill level 1 with the trainer

Very good post, but one tiny technicality - it is possible to skill up sense heading from zero… it is just the chance for it to happen is so tiny it takes about 30 levels of smashing it on refresh before it actually does.

Definitely worth putting a point or two in to get a (sense) head(ing) start.

My favourite things to dump points into are tailoring to 21 (handy for processing silks, turning ruined pelts into armor to vendor or wear on melee, basic bags (not the backpack) and a few other oddball purposes) and bind wound (not so necessary for decent self healers).

If you spend at least a point or so most skills raise quick on p99.

loramin 10-18-2024 05:56 PM

Quote:

Originally Posted by Jimjam (Post 3704180)
it is just the chance for it to happen is so tiny it takes about 30 levels of smashing it on refresh before it actually does.

Pro tip: don't smash anything :).

Instead, bind a key you use all the time (eg. the "Left" arrow key) to trigger your 10th hotkey slot ... and then put sense heading in that slot. If you do that, you'll automatically level the skill up without a thought.

Personally I prefer to make a macro that does both /loc and /doability 1 (Sense Heading is my first ability). That way if I ever die unexpectedly, I'll have the loc of the last place I turned left (which is usually close to my corpse).


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