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Can't get past server screen pt. 2
After lots of searching, still unable to figure out how to log into the servers. I have reinstalled multiple times and can get to the server select screen, but when I click to join it freezes for a 30 sec then goes back to the login screen.
in the logs i am getting the following: ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown. I can't find anything on my ISP causing an issue my cpu is only at 3.6ghz All drivers are up to date. i have set my window size to 800x600 eq host is pointed to the right destination. Below is the whole log: 2024-11-10 20:04:24 Starting EverQuest (Build Oct 31 2005 10:33:37) 2024-11-10 20:04:24 Timezone: UTC-8h00m 2024-11-10 20:04:24 Loading graphics DLL. 2024-11-10 20:04:24 Parsing INI file .\eqclient.ini 2024-11-10 20:04:24 INI file .\eqclient.ini loaded. 2024-11-10 20:04:25 Initializing timers. 2024-11-10 20:04:28 Checking critical files. 2024-11-10 20:04:28 Initializing WinSock. 2024-11-10 20:04:28 Enumerating 3D devices. 2024-11-10 20:04:28 Found adapter #0 - NVIDIA GeForce GTX 1650 SUPER (32.0.15.6603) 2024-11-10 20:04:28 Found adapter #1 - NVIDIA GeForce GTX 1650 SUPER (32.0.15.6603) 2024-11-10 20:04:28 Adapter #0 - NVIDIA GeForce GTX 1650 SUPER : 2024-11-10 20:04:28 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2024-11-10 20:04:28 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2024-11-10 20:04:28 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2024-11-10 20:04:28 Adapter #1 - NVIDIA GeForce GTX 1650 SUPER : 2024-11-10 20:04:28 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2024-11-10 20:04:28 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2024-11-10 20:04:28 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2024-11-10 20:04:28 Initializing keypress handler. 2024-11-10 20:04:28 Parsing INI file .\defaults.ini 2024-11-10 20:04:28 INI file .\defaults.ini loaded. 2024-11-10 20:04:28 Loading keyboard tables. 2024-11-10 20:04:28 Creating window. 2024-11-10 20:04:28 Checking display driver version. 2024-11-10 20:04:29 Activating window. 2024-11-10 20:04:29 Picking a default resolution, desktop is 1920 x 1080, 32 bits 2024-11-10 20:04:29 Ratio is 1.78 2024-11-10 20:04:29 Resolution was capped at 1280 x 720 2024-11-10 20:04:29 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2024-11-10 20:04:29 Resolution selected 1280 x 720, 32 bits 2024-11-10 20:04:29 CRender::InitDevice: Using 32bit mode. 2024-11-10 20:04:29 CRender::InitDevice: Using vsync 0. 2024-11-10 20:04:29 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2024-11-10 20:04:29 CRender::InitDevice: HardwareTnL Enabled. 2024-11-10 20:04:29 Using hardware vertex shaders. 2024-11-10 20:04:29 Initializing render system. 2024-11-10 20:04:29 Trilinear Mipmapping available. 2024-11-10 20:04:29 Vertex Shader Version: 3.0 2024-11-10 20:04:29 Pixel Shader Version: 3.0 2024-11-10 20:04:29 Initializing engine internals. 2024-11-10 20:04:29 CRender::InitDevice completed successfully. 2024-11-10 20:04:30 Parsing INI file ./eqlsUIConfig.ini 2024-11-10 20:04:30 INI file ./eqlsUIConfig.ini loaded. 2024-11-10 20:04:39 Server selected 160.72.227.58 (9410538). 2024-11-10 20:04:39 Initializing DirectInput. 2024-11-10 20:04:39 Initializing Keyboard. 2024-11-10 20:04:39 Initializing Mouse. 2024-11-10 20:04:39 Creating font list. 2024-11-10 20:04:39 Creating game object. 2024-11-10 20:04:39 Deleting obsolete files. 2024-11-10 20:04:39 Loading string tables. 2024-11-10 20:04:39 Initializing client variables. 2024-11-10 20:04:39 Loading spell effects. 2024-11-10 20:04:39 Initializing display structures. 2024-11-10 20:04:39 Sound Manager loaded 2165 filenames from soundassets.txt. 2024-11-10 20:04:40 Voice Manager loaded 12 macros from VoiceData.txt. 2024-11-10 20:04:40 Networking: using port [55763]. 2024-11-10 20:04:40 Networking: Connection Established [1] 2024-11-10 20:04:40 WorldAuthenticate: Initiating Login. 2024-11-10 20:04:40 WorldAuthenticate: connection lost during authentication. 2024-11-10 20:04:40 2024-11-10 20:04:41 Rejected By World. retrying 2024-11-10 20:04:41 2024-11-10 20:04:41 Networking: Connection Established [2] 2024-11-10 20:04:41 WorldAuthenticate: Initiating Login. 2024-11-10 20:05:12 Networking: Connection Closed [1] with 0 pending bytes. 2024-11-10 20:05:12 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown. 2024-11-10 20:05:12 *** WorldAuthenticate. Checkpoint 3. 2024-11-10 20:05:12 Cleanup 4 2024-11-10 20:05:12 2024-11-10 20:05:12 Cleanup 5 2024-11-10 20:05:12 2024-11-10 20:05:12 Cleanup 6 2024-11-10 20:05:12 2024-11-10 20:05:12 Cleanup 7 2024-11-10 20:05:12 2024-11-10 20:05:12 Cleanup 8 2024-11-10 20:05:12 2024-11-10 20:05:12 Cleanup 9 2024-11-10 20:05:12 2024-11-10 20:05:12 Cleanup 10 2024-11-10 20:05:12 2024-11-10 20:05:12 Cleanup 11 2024-11-10 20:05:12 2024-11-10 20:05:12 Picking a default resolution, desktop is 1920 x 1080, 32 bits 2024-11-10 20:05:12 Ratio is 1.78 2024-11-10 20:05:12 Resolution was capped at 1280 x 720 2024-11-10 20:05:12 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2024-11-10 20:05:12 Resolution selected 1280 x 720, 32 bits 2024-11-10 20:05:12 CRender::InitDevice: Using 32bit mode. 2024-11-10 20:05:12 CRender::InitDevice: Using vsync 0. 2024-11-10 20:05:12 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2024-11-10 20:05:12 CRender::InitDevice: HardwareTnL Enabled. 2024-11-10 20:05:12 Using hardware vertex shaders. 2024-11-10 20:05:12 Initializing render system. 2024-11-10 20:05:12 Trilinear Mipmapping available. 2024-11-10 20:05:12 Vertex Shader Version: 3.0 2024-11-10 20:05:12 Pixel Shader Version: 3.0 2024-11-10 20:05:12 Initializing engine internals. 2024-11-10 20:05:12 CRender::InitDevice completed successfully. 2024-11-10 20:05:12 Parsing INI file ./eqlsUIConfig.ini 2024-11-10 20:05:12 INI file ./eqlsUIConfig.ini loaded. |
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