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-   -   How are people struggling with aggro in 2024? (/forums/showthread.php?t=436668)

Wakanda 11-26-2024 01:53 AM

How are people struggling with aggro in 2024?
 
I've never had a tank struggle with aggro in any of my groups because I just root the mob we are killing. I do this on my CLR, ENC and SHM.

I do it on my CLR because I'm not trying to go OOM healing a squishy instead of the tank.

I do it on my ENC/SHM because if I don't, the mobs I've tash / slowed are going to beat me up if I don't.

I've never had an issue with aggro in my groups because of this.

Kind of blows my mind to see people unironically talking about how warrior and even monks have aggro issues. Sounds to me like more of a L2P issue, and that players in your groups need to stop standing too close to rooted mobs.

Like how is this a thing??

DeathsSilkyMist 11-26-2024 02:58 AM

Quote:

Originally Posted by Wakanda (Post 3709175)
I've never had a tank struggle with aggro in any of my groups because I just root the mob we are killing. I do this on my CLR, ENC and SHM.

I do it on my CLR because I'm not trying to go OOM healing a squishy instead of the tank.

I do it on my ENC/SHM because if I don't, the mobs I've tash / slowed are going to beat me up if I don't.

I've never had an issue with aggro in my groups because of this.

Kind of blows my mind to see people unironically talking about how warrior and even monks have aggro issues. Sounds to me like more of a L2P issue, and that players in your groups need to stop standing too close to rooted mobs.

Like how is this a thing??

Believe it or not, some mobs are immune/resistant to root.

People discuss agro mechanics/issues because agro management does matter when root fails you.

Wakanda 11-26-2024 05:09 AM

Quote:

Originally Posted by DeathsSilkyMist (Post 3709181)
Believe it or not, some mobs are immune/resistant to root.

People discuss agro mechanics/issues because agro management does matter when root fails you.

oh if we're talking about raid mobs I can see where you're coming from, but I'm reading forum posts where people are implying that warriors and monks are really hard to play because of aggro issues.

I'm not an expert at the game, but as someone whose enchanter play frequently gets compliments from the top guild on my server, I can tell you that I can usually root mobs that are resistant to my mesmerize. For instance, the goos in CoM? Mez them? It might stick, but even if it does, low cooldown, and there's a 60% chance once it breaks in about 20 seconds it will resist the 2nd mez, 3rd mez etc. and you've got multiple of these you're dealing with + a piss who might get pissed and start breaking mez as you get swamped.

In those instances for me, it's usually a lot easier for me to start parking mobs with paralyzing earth.

So like, again, if we're only talking about aggro as a major issue in raids... I see where you're coming from, but at the same time, I highly doubt the raid is going to replace a warrior with an SK or Pally because of aggro issues. Monks? Not even sure why they would be tanking in raids, but again, I know P99 monks aren't true classic!

Jimjam 11-26-2024 05:52 AM

Summoning mobs don’t care for your root.

Nickelback8469 11-26-2024 08:01 AM

Kind of, I've used the root aggro strat a few times but it's a lot of effort to maintain and takes away time from medding or casting other spells. It works great when you have a mage with an earth pet that will constantly apply root, but if a Warrior or Monk requires someone in the party to babysit them by constantly rooting, to me that's a pretty convincing argument for why Warriors aren't good group tanks.

WarpathEQ 11-26-2024 10:44 AM

Gear can certainly play a role, a self geared "tank" grouping with a DPS that has twink items could easily lose agro consistently. Even in the end game I have to do a lot of agro management on my rogue to not steal agro over the main tank at raids, even the best geared tank (and sometimes even the knights). When I was leveling the rogue I had to pull back on dps to not overtake agro quite often and that was before I upgraded to weapons beyond the epic.

Raids often do opt to have a knight tank when its not one of the handful of mobs that hit too hard to keep them alive. Same with mostly-BIS monks, they can tank several raid mobs. And that's common place in group content where you often don't have a warrior.

Rooting can be useful for sure, it was pretty common when I leveled in CoM last, as pointed out can be used as crowd control for adds. At the same time its not something I would really preach as a best practice. Eventually you get to a point where root isn't really reliable/viable (requiring either debuffs to land or simply not landable on most raid content). If you become reliant on root to manage agro then eventually when you get to hard content you're likely going to mis-manage agro and negatively impact others (wipe). We all know the shaman who can't manage their threat while slowing, or the wizard that over nukes and pulls mobs on top of your healers. These people become liabilities to raid forces.

Most recently in leveling a shaman I think there is tremendous benefit in solo'ing with a pet without using root. I've found it as a really good way to understand the cadance of putting in threat and how to not overtake agro on the "tank" (pet). Sure I could just root the mob and then slow, debuff, nuke, ect. But not using root helps me learn critical timing of putting in threat so that way when I get into a high stakes situation like a raid I understand the importance of timing when putting in debuffs and getting mobs slowed without pulling agro and dying.

Ciderpress 11-26-2024 01:04 PM

root is heaven for rogues. warrior tanks even with good proc weapons and damage can't hold aggro in higher level camps for shit if the dps is allowed to go hog wild.

root = faster kills and fewer headaches, who cares if it's a cheap tactic?

Namsaknoi 11-26-2024 01:51 PM

Also root in any form is far more reliable on P99 compared to live, almost no outright resist on blue con or lower level mob with standard resists, and almost always stick for full duration or close to it. No additional dungeon root/snare resist penalty either. I remember as a druid on live, in places like velk or sol b, it would be like resist, resist, break in 3 ticks, resist, break in 3 ticks, resist. Snares were less resisty than roots, but still expect 1-2 resist per mob in general during xp grouping. Also druid and rangers root + dd component made it even more resisty according to official sources like patch notes.

Smoofers 11-26-2024 03:39 PM

Dead OP, have you tried getting good?

shovelquest 11-26-2024 04:05 PM

In pug groups at this age of the game I take it as my responsibility to pull agro from the tank not listen and accidentally agro a room really far from the camp and then run back asking for help and then logging off as soon as I feel like it right after any CR without really telling anyone.

So we get that classic experience, you know?


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