Project 1999

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-   -   all i do is log in with multiple accounts (/forums/showthread.php?t=438663)

wuanahto 02-07-2025 10:49 PM

all i do is log in with multiple accounts
 
not at the same time but all i do these days is just buff people in leveling zones.
just cycling my fucking enchanters/clerics/druids/shaman in highkeep/oasis/mistmoore/leveling highways
i tried porting people for free but they keep giving me money and other shit

someone make this game fun again. i tried pantheon but theres only like 10 people and no tanks

Tethler 02-08-2025 12:29 AM

It's ok to take a break if you aren't having fun. Plenty of other games out there to consume some of your time. I've taken several 6-month breaks in the 10 years since I started on p99. The itch to play always returns and I come back with a kind of renewed purpose.

zelld52 02-08-2025 09:02 AM

Yep. Been there OP. Leveled my third shaman on green and now… I just PL and buff people. Time to start a 4th I guess. Still haven’t done iksar shm. …

Smoofers 02-08-2025 11:52 AM

Level a bard and start swarming in Com and velks

shovelquest 02-08-2025 03:00 PM

p99 gold when

https://i.imgur.com/JqBoYxI.png

Wakanda 02-09-2025 04:43 AM

Quote:

Originally Posted by wuanahto (Post 3720597)
only like 10 people and no tanks

not to beat the dead horse to death but this is a huge problem and also why pantheon doesnt feel like eq to me

like is not having a tank on eq a huge problem? yeah. but can you still level without a tank? can you still level without a group? absolutely.

Like i dont like how pantheon feels like the entire game is centered around sitting at a camp with a full group (tank and prob 2 healers mandatory) and nothing else.

a huge part of what made eq so amazing was actually the solo experience / adventure / content

like in pantheon it feels like they didnt even have this in mind at all. which again, even with the most populated server, this will automatically become a massive problem when servers become top heavy. it isnt like elves or halflings can just teleport over to the human town where people actually level. needs to be way more solo/duo/trio content.

but also, like why cant we run from mobs? lol. like i can aggro a red in everquest and have a pretty good chance of running away and not dying. in pantheon if you aggro something you can't solo you just die.

Wakanda 02-09-2025 04:46 AM

Quote:

Originally Posted by Wakanda (Post 3720911)
Like i dont like how pantheon feels like the entire game is centered around sitting at a camp with a full group (tank and prob 2 healers mandatory) and nothing else.

and also an enchanter. i forgot about that. since i main enchanter, my group always has one. but from what i understand groups literally have to have an enchanter as well. again most people in early eq didnt even know the value of enchanters. pantheon should def be playable without one, lol.

like i know its early alpha, but just a terrible design to be like yep, if you dont have a tank, 2 healers, and an enchanter, the game is unplayable. like if cc is that damn important add other classes with hard cc or something. IDEK.

optimal fix would be like... enc cc is a huge quality of life, but not mandatory. but literally if my mez gets broke on my enc and i dont have mana for another one, my group usually wipes in like 10 seconds. really hope they tweak this cuz whacc.

Wakanda 02-09-2025 05:32 AM

Quote:

Originally Posted by Wakanda (Post 3720911)

like is not having a tank on eq a huge problem?

also another huge problem is like... why dont tanks deal damage on pantheon? Like dude, Warriors are serious DPS on EQ. I prefer duo'ing with Warriors on my Shaman because mobs die so dang fast. But also Paladins have their moment to shine, particularly in pre-kunark when they get a ghoulbane and are destroying stuff in UR and lower guk. SK have their niche too and can actually solo really well and stuff like that.

On Pantheon tanks dont feel like this at all. It feels like the entire purpose of tanks is just to get hit, and pretty much do nothing else. I lol when warrior tanks in my group dual wield because it isn't like they deal damage anyways.

They need to seriously make Tank classes actually fun to play. Like on EQ right now i could make a warrior, paladin, monk or SK and be excited about it playing it even if I never joined a group. On Pantheon tank is literally the most boring thing you could imagine because you don't even do anything.

There's no flavor to it. I don't even know what class the tank in my group is half the time because they are basically all the same thing and do nothing unique or exciting.

loramin 02-09-2025 12:52 PM

Quote:

Originally Posted by Wakanda (Post 3720913)
but from what i understand groups literally have to have an enchanter as well. again most people in early eq didnt even know the value of enchanters.

That's not how I remember it at all: Enchanters were an essential part of EQ groups: you basically needed the "holy trinity" of a tank, a cleric, and an enchanter. Of course, people were less picky back then, so you settled for a Druid/Shaman if there was no Cleric, a Shaman if no Enchanter, or any non-caster if no real tank ... but the point is everyone wanted an Enchanter.

However, unlike here live Enchanters did almost no charming in groups. It was seen as offering only slightly more DPS, in exchange for a much higher risk of death ... something Nilbog has unfortunately still failed to reproduce after all his work here.

Salaryman 02-09-2025 03:59 PM

RED99


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