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Pathing is the #1 issue on this server
We see a lot of changes and conversation around pet max hits, charm duration, pacify resistance, channeling, vendor prices, etc.
But this server has a very un-classic and frankly game breaking issue: Pathing Kael as a whole is a huge problem. Giants will drop under the world. Great divide and the river is basically a hole. Chardok is...like a railroad terminal minus gravity and physics plus meth. In lake of ill omen, the goblins drop under the lake bottom and will zone into the underwater building. There are probably 100s of more examples I can't remember. Is this just it for pathing? No fixes ever again for the future? Or is there a slight glimmer of hope that it will be looked at again? |
https://encrypted-tbn0.gstatic.com/i...4blT4CTGWJng&s
File some bugs for all those things. If nothing else, it will remind Nilbog they're still relevant. |
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The fact none of the CSR, or devs play on p99 is the #1 issue.
Haynar destroyed the pathing 5yrs ago. nothings been even remotely done to fix it. |
Can’t even push mobs thru the walls on this server like the good old days on live.
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Being Haynar'd is a real thing. Most every 'improvement' was in some way a shitfest. |
I find far fewer loop traps and unnecessary teleports. I think it is good that such exploits were removed.
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I find far fewer loop traps and unnecessary teleports. I think it is good that such exploits were removed.
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And "use experianced pullers" is code for - Use players that know how to work around the Haynar pathing bullshit |
That doesn't seem that important!!
A more pressing issue is that the vendor at the bottom of runneye doesn't stock the correct amount of muffins!!!!1 This blatantly un-classic change has shattered the immersion of the 0.13 people per year that buy from him!! |
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