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-   -   suggestion: make trak a gigantic variance (/forums/showthread.php?t=44095)

karsten 07-30-2011 08:23 PM

suggestion: make trak a gigantic variance
 
keep the 3 day spawn, but make his variance like, 2.9 days or something I DONT KNOW, all i know is:

1. poopsocking sucks

2. i beat everyone at trivia

Hasbinbad 07-30-2011 08:24 PM

first

Tiggles 07-30-2011 08:25 PM

I have been given authorization to discuss a rotation system between TMO and TR.

So Rogean can remove the variance all together.


Also all discussion can happen only in a rotation themed RnF post

Loke 07-30-2011 08:25 PM

tbh, i always thought the huge variance idea was a good one. I can't remember who it was, but back when there was that big guild meeting I remember someone brought up having it so mobs windows opened like 30 minutes after they were killed - so basically anything could spawn at any time.. however, it should average out to about 1 mob per week (or 3 days for trak/draco/maestro).

karsten 07-30-2011 08:26 PM

if you call for rotation then i'm never joining you on google+

Harrison 07-30-2011 08:28 PM

Fuck rotations
and
Fuck poopsocking (AGAIN. I can't believe you mongoloids started it again.)

karsten 07-30-2011 08:32 PM

make variance like a million hours, this is retarded

JenJen 07-30-2011 08:33 PM

so which guild would rotation favour? i.e which is the weaker set of players? INNOCENT QUESTION

Tiggles 07-30-2011 08:34 PM

I'll bring this topic up next month then.

muffins 07-30-2011 08:38 PM

some mad/bad players in this thread


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