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Anyone else not getting interrupted from bashes?
like im casting fireball and got bashed and casting didnt even stop
on another character im singing songs of my people constantly and got bashed, still sang i got a little too cocky on my druid trying to call down thunder on four enemies but they got too close and 3 bashes hit me and still casted |
Yeah channeling is broken and way OP on P99 compared to what it was on live, well documented on the forums.
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This was one of the first things I noticed on P99. I made a Cleric just because Gnome Clerics are cool. I didn't plan on playing to high level, but accidentally did. I felt virtually unkillable because even in the most dangerous dungeons anytime I got aggro I could easily root the mob and step away.
I didn't have that experience at all when I tried to level a cleric back in 1999. I got one good nuke in as my pull / opener, and after that I was basically reduced to melee because of interrupts. I also don't think root is classic. Does no one else remember how common it was to see Druids running around kiting with snare and stinging swarm? My next door neighbor was one of those Druids. I remember when I was in his room I asked him why he doesn't just root the mob, and he showed me why. Root broke every 2 seconds. It was easier to just snare, run way ahead, sit and med etc. In both of those instances I think TLPs are a little more accurate. Root is borderline useless on TLP for any serious CC, and you get interrupted way more when mobs are whooping yall ass. I did some hardcore serious solo'ing as a Cleric on Pre-Kunark TLP for fun. I learned really quick that it was way harder to get casts off, and that root was not a legitimate reliable form of CC, but was more like a short duration defensive cool down at best. I still had an easier time solo'ing as a Cleric on TLPs because of the Bane line, and the fact that they buffed the hell out of the anti-undead line of spells to the point where a Cleric in Lower Guk can out DPS a lot of DPS classes, lol. |
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I'm going to turn my FPS down tonight and report back. I read the documentation page and I'm not convinced this isn't related to the much-higher FPS we all play at now, especially compared to live.
I too remember constantly getting interrupted, even on regular hits. That being said, playing at ~10FPS (or sometimes 10 SPF) always imparted a lingering 'sliding' mechanic on bashes and hits, which seems far more potent a reason why you wouldn't channel. If you have a computer that stutters, you'll get the same effect. I don't know enough of the internals to say definitively, but I want to test a lower FPS and find out. All of the Z-axis movement is governed by FPS (levitate drop/raise, fall damage) and can be exploited for gain. It stands to reason that X and Y were governed by the same rules. In fact, it seems more likely considering the Z-axis check on spell casting is disabled. Why disable a check on one plane when you can write a separate and independent code for the other axis'? Most likely, you'd do it because they're governed by the same rules, but you don't want unique and complex code. Easy >>> Good. |
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At the same time there were reports from Quarm that channeling works completely different there and in line with classic. |
nm bashing is stopping casting now
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Channeling master here...
A bash won't interrupt but a stun will, mobs bashing don't always stun. No clue if that is classic. Probably not and used to always stun. A bash without stun is treated as a normal hit which has a chance to interrupt. Having lower FPS does result in being interrupted more as the client lags results in you moving slightly more per hit. The interrupt chance is based partially on distance moved. That said, channeling is still way OP here. I haven't even played here for for a couple years or something and I know it's still OP because that is how they want it. It's a shame because P99 would be a lot more fun if it wasn't made easy like this. Classic EQ was intentionally made difficult for solo players to force social gaming. I remember green launch you just joined a group with an enchanter and let them carry you. The enchanter is never dealing with aggro problems, it's all easy for them, they don't even need you in the group. Easy channeling, easy lulls, easy charm, fast exp, the list goes on. Everyone pretend an SK with disease cloud could snap aggro from an Enchanter that just charmed and mezzed 10 mobs. Pretend all your memories of Enchanters yelling at people for breaking mez early and running in circles draining healer mana were made up and just bad players. Really killed the experience and staff doesn't want to change it. All documented in the bug report forums with tons of evidence. The staff doesn't consider any of this to be playing EQ is my take. They only consider raiding to be "playing EQ" so they seem to put their thumbs on the scale to help people level faster with less chance of messy CRs and exp loss in order to quickly stack raid rosters for whatever reason. At max level the experience is close to classic but they ignore that letting everyone easily get to max level is not classic. Which is also funny because then they bitch about all the petitions coming out of raiding, root dragons, etc. Meanwhile back in reality if they implemented classic rule sets they wouldn't have 90% of the server at max level all competing for one dragon immediately after launch but this is how they want it. |
I have noticed since Ive been back that shield bash no longer consistently stun enemy. It still does but seem to be a very low chance. Yet another inexplicable p99 change/nerf
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