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Abacab's sweet dunx suggestions for Red99
The main points
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Who skaird of beta?
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Yeah, take advice from the kid who quits servers after 2 days of playing. Actually, just make him lead GM, server would be wildly successful.
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YEAH. LETS START DEMANDING SHIT.
I DEMAND A FIGHTER JET FOR MY BARD ROGEAN. DO IT. OR I QUIT RED99. |
Sullon Zek insignia
Killing a white-con player should cause experience loss to that player as a result the victor should be able to loot an insignia for which he could turn in for a minor reward, usually small illusion potions, coin, or even rarer summon corpse potions Player faction Killing a player in his or her home territory (any place with guards, guild masters, or generalized NPC's related to a city) would cause loss of faction with that said city (I.E killing a half-elf druid in Qeynos hills should cause a loss of faction with Guards of Qeynos and Citizens of Surefall Glade) |
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you have some of the dumbest ideas cabster
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Anti-grief clause
Normally the +/- 8 level range applies in most cases, but in zones where there is high contestability those rules do not apply, for example a level 10 cleric would not be safe from PvP in SolB, but could be safe from anyone over level 18 in Blackburrow. In a sense this would only apply to the following zones:
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