Project 1999

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Intricus 03-21-2010 06:33 PM

Loot Code?
 
After a couple of experiences with soloing mobs for coins/loot, I am somewhat convinced they have implemented a loot code of some sort on PJ'99....A code that keeps players from 'making too much plat', maybe in an attempt to discourage twinking.

I solo 95% of the time when I play Project 99, which is another thing that was frowned upon in classic EQ, and maybe another reason for them to impliment a loot code for solo players. A few days ago I was fighting spiders between Nro and the commons to loot silks to make some cash...silks were dropping at a somewhat normal rate, but after about an hour or so, NONE. And i'm talking for about 20-30 straight kills....Last night I go to Lavastorm thinking i'll kill some yard trash mobs near the Nektulous enterance, beacuse they often drop low-end gems and jewelry you can fetch 5gp-1pp for from vendors. Was great for the first hour or so I was killing...getting a steady flow of stuff to sell off and make good money. However, after awhile, no gem/jewelry drops whatsoever, and only getting copper/silver coin. Today im fighting Dervs in nro, and for the first hour was getting lots of bronze weps, some gems, and gold drops....For the last4 hours i've been here i havent seen a single bronze wep, gem, jewelry peice, and I am hardly even getting gold drops! Instead i'm getting maybe 2-3 silver and some copper.


......Yea, I smell somethin' fishy here.....

Muldoon 03-21-2010 06:50 PM

No.

Finawin 03-21-2010 07:19 PM

No, there is no such loot code in the game to deter soloing.

Gorgetrapper 03-21-2010 07:30 PM

Actually, I've been noticing the same thing, something similar. Been in Uguk for like 7 hours so far, for like first 2 or 3 hours, I was getting plenty of jades and ambers, sometimes even two on a mob, and for the past couple of hours, not even one have dropped.

Alawen Everywhere 03-21-2010 07:48 PM

Randomized events will not produce the homogeneous results you are anticipating.

Hasbinbad 03-21-2010 08:13 PM

Quote:

Originally Posted by Alawen Everywhere (Post 32575)
Randomized events will not produce the homogeneous results you are anticipating.

Try telling that to a statistics major, and see how far you get. XD

siinge 03-21-2010 09:43 PM

i camped drezu or w/e her name was 3 spawn in najena a month ago... 9 hrs for my jboots, 9 fucking hours on a 18.5min spawn timer... pls son it only gets worse as you lvl up and camp bigger shit, ever camp a fungi? raster? manastone?

i would say some drops are not as prevalent as they should seem imho up the drops and lets blow out this economy

Haynar 03-21-2010 10:09 PM

After my 72 hours spent, over several sessions spread out over 2 weeks, I never got a Fungi.

68 hour camp straight, at StormFeather. I had faith in the 18 hr spawn, with possibility to skip spawns. It turned out to be accurate. I got some sleep in there, but it was a 3 day marathon.

Welcome to EverQuest. If the quests don't kill you, the camps will.

Haynar

Aeolwind 03-21-2010 10:44 PM

Spent 34 hours straight in SK once and never once saw Grimrot, I fell asleep, friends started kiting him, they logged me in and got the last part I needed for the Aegis. I hate him so much ><. On the flip side, when I started my monk I had to wait no longer than 30 minutes to get any drop I wanted for him. Fungi, all the headbands/sashes, robe, epic, fungi, etc.

Bodisatva 03-22-2010 09:25 AM

Raster = Bast*rd...ask any monk on the Epic 1.0 quest. I spent just under 40hrs camping that punk back in the day and there are tons of folks with even more painful memories.


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