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Melee Range almost impossible to hit people running
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Need more feedback before we consider increasing the range.
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This was always an issue on RZ for melee characters. The solution was to put your character a few steps in front of the fleeing opponent. I played a rogue pk on RZ and i would always have to get like 2 steps in front of the person i was chasing in order for backstab (or any melee swing) to land. following the person from behind resulted in "You are too far away from your target, get closer." message.
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Hit Boxes
Hit Boxes are wayyyy too small.
I got attacked today by three guys and I could just run circles around them without getting hit because the hit boxes are so damn small. I tried jousting on a few dudes and I was able to hit them but the jousting just seemed kind of dumb b/c hit box is so tiny lol. Don't remember jousting like this on live, not sure if it's working as intended |
These pvp hitboxes are insanely low. Melee pvp is just frustrating as is.
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Quote:
A slight tweak is necessary for balance IMO. |
i can confirm that the current hitbox is way to small, was dancing around with another mele for MINUTES at lvl 5... after a while we just stoped and restarted killing mobs for exp haha
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Agree hitbox seems abnormally small. Jousting with the few other dorfs I found in BB and chasing some down, i have found it very difficult to land blows on people. Hitbox VRS mobs also seems a bit smaller than what I *remember*.
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i have no point of reference since i did not play pvp on live, but imo the hitboxes are smaller than they should be
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They increased melee hitbox size sometime on live. Even if it was later than velious, this should be patched in to make melee classes viable.
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