Project 1999

Project 1999 (/forums/index.php)
-   Resolved Issues (/forums/forumdisplay.php?f=14)
-   -   Game Mechanics: Mob Damage (/forums/showthread.php?t=49958)

Estu 09-28-2011 12:52 AM

Mob Damage
 
Level 1 and level 2 monsters like decaying skeletons and orc pawns that wield weapons have high damage outputs, e.g. a decaying skeleton can slash you for 11 damage with a rusty falchion when it should be doing 2 points as per the standard 2-damage-per-level NPC set-up.

Rogean 09-28-2011 09:14 AM

The mobs are doing the same damage they would be doing on blue, so this would not be a pvp specific bug.

Prahadigm24 09-28-2011 10:03 AM

Level 1 mobs either miss or hit you for max damage.

E.g. decaying skeleton hit me for 11 points of damage all the time. Lizardman broodling for 9 damage all the time. Something is really messed up here.

/edit: Just tried it again: Only mobs carrying weapons are affected by this. Mobs without weapons are fine.


All times are GMT -4. The time now is 07:04 AM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.