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Mob Damage
Level 1 and level 2 monsters like decaying skeletons and orc pawns that wield weapons have high damage outputs, e.g. a decaying skeleton can slash you for 11 damage with a rusty falchion when it should be doing 2 points as per the standard 2-damage-per-level NPC set-up.
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The mobs are doing the same damage they would be doing on blue, so this would not be a pvp specific bug.
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Level 1 mobs either miss or hit you for max damage.
E.g. decaying skeleton hit me for 11 points of damage all the time. Lizardman broodling for 9 damage all the time. Something is really messed up here. /edit: Just tried it again: Only mobs carrying weapons are affected by this. Mobs without weapons are fine. |
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