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-   -   NPC Spawn Issue: HHK Goblin "Raider" room (/forums/showthread.php?t=5032)

Gorgetrapper 03-30-2010 10:40 PM

HHK Goblin "Raider" room
 
From what I remember playing in Highhold Keep, the goblin raider room only consisted of 3 different types of goblins. Raiders, Seers and Warriors. I'm seeing spawns of both Cabilists and Spiritists in that room which I pretty much know is wrong (those two are the lower level spawns that only belong on the top floor of the goblins).

http://eqbeastiary.allakhazam.com/search.shtml?id=3557

This post says:

Quote:

I have a lot of experience here (Levels 20-35 in grouped Highkeep) so I thought I'd tell you what I know. First of all, I'm quite sure that a 34 would be annihilated hands-down in the raider room. No if's and's or but's. A GROUP of 3+ 34's is most common, and even then you will see them running upstairs (Subsequently training the war guard rooms and wasting everyone else) to get to the guards. These things hit for 60+ and there are 3 mobs in the room, which will either be warriors or raiders (melee types) or seers (casters that HEAL other goblins). My advice is get a strong group or be around 45 befopre you take them on.

Rhelain Soprano, Bard
Self-Proclaimed King of Highkeep
The earliest evidence I can see of those spawns is 2001, but I'm pretty sure it was like that normally before that time as well.

L2Phantom 03-30-2010 10:59 PM

Correct, the only spawns were those 3. The lower level mobs didn't spawn in there, 100% sure..

nilbog 03-31-2010 03:17 PM

Fixed, pending update.

Quote:

I'm seeing spawns of both Cabilists and Spiritists in that room
There was only 1 cabilist on any of their spawngroups. Removed.

Wenai 04-05-2010 03:15 PM

Moving to resolved.


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