Project 1999

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-   -   Game Mechanics: Pets build 0 threat. (/forums/showthread.php?t=50376)

Dfn 10-01-2011 09:55 PM

Pets build 0 threat.
 
Pets will not hold agro, period, end of story.

Send your pet while medding and the mob will come for you. God forbid you punch the gnoll for 4 damage, it will be locked on you for life.

Moonface 10-01-2011 10:06 PM

Sending in pet while sitting = huge fail.
Also if you are crying about aggro use an earth pet.

Sslaesha 10-01-2011 10:38 PM

My pet holds aggro like no tomorrow. I can nuke a mob that my pets (necro pet) only done 10% damage to and it still won't aggro me.

Dfn 10-01-2011 11:25 PM

Maybe this is a PvP server only thing?

And this is coming from a Necro. Why would it matter if I'm sitting when I send my pet? I can send my pet and then sit and it's the same result - the mob ignores my pet and beelines for me. Why? I didn't do anything to it - my pet is DAMAGING it and my presence is more threat?

If I fear or snare a mob once my pet will never get agro on it, no matter how long I let it hit the mob.

Lazortag 10-01-2011 11:32 PM

...Isn't that a good thing? It just lets you aggro kite mobs easier.

Pet aggro is on their list of things to fix but it's really not that bad. The most salient problem is that sitting causes more aggro than the pet's initial attack which I don't believe was classic (it's also just intuitively a stupid mechanic), but it's not that big of a deal.

Maha 10-02-2011 11:45 AM

Pet agro at lower levels is definatly not as it was in classic and it happens on the blue server too. Level 1 - 8 Mage Pet does not even hold agro against the same amount of damage it did itself, even if I count stuns out and that I should need 130% agro if I am out of melee range.

Sending pet, no matter whether sitting or standing should not result in higher initial agro.

It might be good for higher level necros, not so well for mages, because it breaks their solo mechanics (if it stays like this in higher levels too)

Cfullard 10-02-2011 12:53 PM

It takes a lot of work for my pet to get a mob off me and when it does if I sit down I usually get aggro right back (stand and it goes back to mob). This is usually resolved with rooting the mob but then it doesn't flee... so... you work with it or you don't.

Connador 10-05-2011 04:01 AM

Quote:

Originally Posted by Lazortag (Post 421484)
...Isn't that a good thing? It just lets you aggro kite mobs easier.

I understand your point of view, but (as a necro, anyway) as long as taunt was turned off my pet could never pull agro from me. On p99 though, taunt seems to make no difference.

Seaweedpimp 10-05-2011 04:39 AM

Quote:

Originally Posted by Connador (Post 424642)
I understand your point of view, but (as a necro, anyway) as long as taunt was turned off my pet could never pull agro from me. On p99 though, taunt seems to make no difference.

Try fighting a mob thats not 1 level below you.


Summon a dark blue pet, send it to a lb mob. You will see it works.


How the hell is a pet supposed to taunt something higher level than its self, when no taunting PC can?

Bockscar 10-05-2011 06:39 AM

From my limited experience with a low-level enchanter pet, it worked fine. Maybe some of the pet types are broken? The level 4 and 8 enchanter pet's aggro behaved exactly as I would expect it to.


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