Project 1999

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-   -   Classic EQ Stat disclosure (/forums/showthread.php?t=51982)

Rust1d? 10-18-2011 06:47 PM

Classic EQ Stat disclosure
 
When EQ launched in 1999, the way things like resists worked, mana and other things were hidden. What I mean is that like HP, you never knew how much mana you had or if you had X resists, how likely it was that a spell would land/not land. You could always cast a 20m spell x times to find out how much mana you had, but it seems like the devs either did not want you to know these things or simply forgot/did not have time to add them.

For example, in Diablo, when I leveled and put points into something or added gear with +stats, you could tell immediately what effect those stats had on your character.

Is there even early code that exists which could explain how things worked in classic?

jrwriter 10-18-2011 06:51 PM

Prolly not as long as were using titanium


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