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Classic UI changes.
Does anyone know when the UI changes were made? When was the change from the shitty original release UI to this one?
http://www.notacult.com/images/kaelrun.jpg |
Well I found these changes on the patch list. Were all of these changes done at once along with the visuals? I can't remember if the visual change was done, then the ability to move windows later or not...
Notes from the September 28, 2000 patch. ***User Interface Changes*** Many UI enhancements were made in today's patch: *Moving and Resizing Windows* The data windows in the full screen "HUD" mode may now be moved by clicking in the upper left-hand corner, moving them to where you want, then clicking again. The "spell effect" and "chat" windows can be resized by clicking on the lower right-hand corner, dragging to the appropriate size, and then clicking again. Coordinates for window locations in each resolution are stored in the EQCLIENT.INI file. *Bugs with Several Commands Fixed* We fixed a problem with /book, /sit, and /doability that allowed them to be executed at inappropriate times, such as while charmed or feared. They should now only function when the native button would have functioned if pressed. *Miscellaneous Additions* Added the following /-commands: - /camp: Causes your character to camp out. You must be sitting to use /camp. - /disband: Will disband you from your current group, or turn down an invitation to join another group. - /invite: Will invite the target into a group, or accept an invitation if one is pending. - /attack: Will toggle the state of "Auto-attack". You may also add a parameter of "on" or "off" to explicitly set the state. In addition: - CTRL-1 through CTRL-8 will cast the spell in the specified spell- slot. - ":" (colon: Short for /emote) and "'" (apostrophe: Short for /say) will now bring up the chat line in the same fashion as the /-key and ENTER. - The "R" key (by default) takes you into reply-mode as always, bringing up a reply to the last person sending you a /tell. However, you can now TAB and SHIFT-TAB to cycle through the last 10 people that have sent you /tells. *Pauses in Socials* You may now enter pauses in social batches with the /pause command. /pause takes an argument from 1 to 600, with the value being equal to the number of tenths of seconds (i.e. /pause 100 will yield a 10 second pause). For example, a social consisting of: /sit off /cast 1 /pause 100 /sit on ...would cause you to stand up, cast the spell in slot 1, wait 10 seconds after you've STARTED casting the spell, and sit down. Furthermore, you can also use the /pause command on the same line as another social by separating the commands with a comma. Even though the pause command is specified first, it is executed AFTER the command on the same line. For example: /sit off /pause 100,/cast 1 /sit on ...would have the same effect as the example above. It is important to note that the comma can only be used to separate a /pause command from another, and MUST be specified first on the line. *Emote Codes* The @ symbol has been replaced with a series of %-codes that expand into various pieces of information, and now works in ALL chat channels (emote, say, shout, ooc, auction, group, guild). The new %-codes are: %T - Returns the current target. %S - Returns the subjective gender-specific pronoun for the target (He, She, It). %O - Returns the objective gender-specific pronoun for the target (Him, Her, It). %P - Returns the posessive gender-specific pronoun for the target (His, Her, Its). %R - Returns the race of the target (only works on Player characters). For example, if you have a target of "a gnoll", the following emote: /point say points at %T indicating that he is ready to kill %O. ...Your character will execute the "point" animation with a text output of "CharacterName points at a gnoll indicating that he is ready to kill it." - The EverQuest Team |
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Cheers, Slozem |
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wtb that back, along with inventory rearview
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you guys actually want combat and communication to be filtered to the same window?
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I did like that old interface. DuxaUI does a good enough job though so I'll be sticking with that until a classic interface is made, if ever. |
Sparkle, you obviously never played a melee...
As soon as I figured out how, I made 4 text boxes that I run with today: Messages: guild, group, tells, ooc, shouts, auc, say My hits: # only Hits on me: # only Crap: everything else, songs, buffs, exp, faction, etc. The # only for hits allowed me to make those chat boxes reasonably sized. |
Not having 10 hotkeys would fucking suck.
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And so would not having multiple hotbars. I didn't have multiple hotbars back on live, but now that I'm using them, it'd be damn hard to go back.
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