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-   -   Game Mechanics: Feign death and spells (/forums/showthread.php?t=53444)

Fazlazen 11-03-2011 09:58 AM

Feign death and spells
 
When FDed, if a harmful NPC spell is casted on you, FD should break, whether you resist the spell or not. This makes it that if you pull a pack of mob trying to split it and one of the mob starts casting a spell, you need to wait for this mob to finish his casting before FDing.

Currently, FD doesnt break if you resist the spell. It isnt working as it should.

I will try to find some info on monklybusiness or evilgamer when I have more time.

Nebi 11-03-2011 10:36 AM

I dont remember monks fd braking on resisted casts.

Treats 11-03-2011 01:27 PM

Fazslazen is right. It shouldn't matter if an NPC hits you with a spell or you resist it, it should always break Feign Death. This was changed to no aggro on a resist later on in live, Post Planes of Power I think. Just a quick search on Monkly Business:

Quote:

Also, being hit by a detremental spell (nuke, debuff, DoT...) while in FD will cause your FD to be broken and every mob realizes that you are faking it. This can be caused by 1) hitting FD after caster started spell, or 2) AoE spells targeted in your area that affect you. Benificial spells NO LONGER break FD (although they used to) but detremental ones still do.
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Szeth 11-03-2011 01:36 PM

The above quote says being HIT by a detrimental spell will cause it to fail.

It makes no mention of resists, at least not in the same post you quoted from.

Mardur 11-03-2011 02:02 PM

Unless it was changed super-classic, resists don't break FD. This is why smart monks focused on resist gear primarily.

disco 11-03-2011 03:00 PM

yeah I don't remember FD breaking on resists..

Fazlazen 11-03-2011 03:16 PM

http://test.monkly-business.net/foru...6amp%3B+spells

Quote:

<a name="sns4"></a>Q: What breaks a successful Feign?



A: Two things will break a sucessful feign: (1) getting hit by any spell except a dispell, beneficial or harmful, including AEs, and (2) moving. There are lots of things that could make you move while FD -- steep slopes, accidentally right-clicking on a corpse (and thereby looting it) when you're trying to con a mob, or finishing a bandage all count as movement.

I kind of didn't want to post this because I feel the answer is somewhat wrong. I do not remember beneficial spells breaking FD in Kunark/Velious/Luclin. I have however not played the game since Luclin was the last expansion out, so my memory could be off.

Szeth 11-03-2011 03:23 PM

Again that post above uses the term "hit" by a spell. If your spell is unsuccessful did you then "miss"?

Also, I think dispels break feign here but I could be wrong.

Fazlazen 11-03-2011 03:27 PM

but it also says that ANY SPELLS would break the FD...or are you implying that a CH doesnt hit you ?

As to your "hit" vs "miss" argument, I think the spell still hits you, whether you resist it or not. I think the spell misses you when the spell is interrupted, for various possible reasons, i.e. out of range, bash, etc. This is my interpretation of what the quoted posters mean when they say "hit".

Treats 11-03-2011 03:44 PM

Several links, most importantly one from the SOE official board:

http://forums.station.sony.com/eq/po...topic_id=66741

Quote:

My test situation:

Fight with a Tae Ew justicar x2 at near Cazic Thule's Entrance.

My sample test:

Pushed Death Peace Hot-Key after justicar's cast begin.
a Tae Ew justicar casted Wrath(cast time 3.5sec) many times.

Log: (my time zone is asian, not fake log)

[Tue Sep 21 20:33:10 2004] a Tae Ew justicar begins to cast a spell.
[Tue Sep 21 20:33:10 2004] a Tae Ew justicar begins to cast a spell.
[Tue Sep 21 20:33:11 2004] You begin casting Death Peace.
[Tue Sep 21 20:33:13 2004] A Tae Ew justicar feels a bit dispelled.
[Tue Sep 21 20:33:13 2004] You are no longer feigning death, because a spell hit you.
[Tue Sep 21 20:33:14 2004] You resist the Wrath spell!
[Tue Sep 21 20:33:22 2004] a Tae Ew justicar begins to cast a spell.
[Tue Sep 21 20:33:23 2004] A Tae Ew justicar hits YOU for 9 points of damage.
[Tue Sep 21 20:33:25 2004] You resist the Wrath spell!
[Tue Sep 21 20:33:26 2004] a Tae Ew justicar begins to cast a spell.
[Tue Sep 21 20:33:29 2004] You resist the Wrath spell!
[Tue Sep 21 20:33:34 2004] a Tae Ew justicar begins to cast a spell.
[Tue Sep 21 20:33:36 2004] You begin casting Death Peace.
[Tue Sep 21 20:33:36 2004] A Tae Ew justicar hits YOU for 36 points of damage.
[Tue Sep 21 20:33:36 2004] You regain your concentration and continue your casting.
[Tue Sep 21 20:33:37 2004] You are no longer feigning death, because a spell hit you.
[Tue Sep 21 20:33:37 2004] You resist the Wrath spell!
[Tue Sep 21 20:33:39 2004] a Tae Ew justicar says 'Errrrrr. Die, soft skin!'
[Tue Sep 21 20:33:42 2004] A Tae Ew justicar hits YOU for 36 points of damage.
[Tue Sep 21 20:33:51 2004] A Tae Ew justicar hits YOU for 3 points of damage.
[Tue Sep 21 20:33:58 2004] a Tae Ew justicar begins to cast a spell.
[Tue Sep 21 20:33:59 2004] You begin casting Death Peace.
[Tue Sep 21 20:34:01 2004] You are no longer feigning death, because a spell hit you.
[Tue Sep 21 20:34:01 2004] You resist the Wrath spell!
[Tue Sep 21 20:34:02 2004] a Tae Ew justicar says 'Errrrrr. Die, soft skin!'
[Tue Sep 21 20:34:03 2004] A Tae Ew justicar hits YOU for 3 points of damage.
[Tue Sep 21 20:34:09 2004] You punch a Tae Ew justicar for 19 points of damage.
[Tue Sep 21 20:34:10 2004] a Tae Ew justicar begins to cast a spell.
[Tue Sep 21 20:34:14 2004] You resist the Wrath spell!
[Tue Sep 21 20:34:14 2004] a Tae Ew justicar begins to cast a spell.
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