Project 1999

Project 1999 (/forums/index.php)
-   Red Server Chat (/forums/forumdisplay.php?f=54)
-   -   Patch Feedback (11/13/2011) (/forums/showthread.php?t=54376)

Null 11-13-2011 05:36 AM

Patch Feedback (11/13/2011)
 
So we had a patch earlier today and I think it flew a bit under the radar. This is the final patch before release day that we will have, so things like resists and AC need the last bit of testing before they are final. Please post about anything that you feel is required to be fixed before the server release.

Here is what changed:
  • Bard Snare and Mez now have resist checks every pulse instead of just on the first pulse
  • Greatly Increased the effect of AC in PvP. Any feedback about this will need the attackers ATK and the defenders AC.
  • Added a Resist mod for Stuns to about where Root was last build. Enchanters nuke line is exempt from this.
  • Decreased the amount of MR needed to get the full benefit of Root and Snare resist mods. Basically 120MR is where 140MR was.
  • Fixed an issue with spells fading on the client but remaining on the server.

tsaC 11-13-2011 05:37 AM

furst

Truth 11-13-2011 05:37 AM

secund

Null 11-13-2011 06:28 AM

Thanks bros.

Dfn 11-13-2011 06:30 AM

Looking good Null, good changes.

Greenkrak 11-13-2011 06:44 AM

ive made a lvl 50 toon of every relevant class


if this is intended then disregard

with wiz dru sham nukes (basically fire n ice nuke) ive yet to see a complete red resist. usually these nukes are doin close to they're full potential


With enchanter nukes (magic) pretty often I will get a FULL red resist on ppl i've pillaged pillaged tashed. Have had this happen several times - these ppls MR are 120 or below

I know at 120 FR/CR you will not be gettin a full resist on wiz/dru nukes
At 130 PR was gettin a rare FULL resist on Ebolt

Maybe thats the way it shuld be but just bringing it up
agruing for ench nukes to be more reliable - DD+stun i guess just makes the chanter nukes a bit dicy?

Smedy 11-13-2011 07:32 AM

nice null, doin it big dog

Lovely 11-13-2011 07:45 AM

Quote:

Greatly Increased the effect of AC in PvP. Any feedback about this will need the attackers ATK and the defenders AC.
What's it suppose to do? Higher miss rate? Lower damage?

Also the Enchanter nukes are getting resisted due to the stun/knock that's attached to the nukes. It's the same deal on all the Wizard nukes with stun/knocks.

Fryden Goldenbeard 11-13-2011 08:03 AM

Sweet! lets get started! ;)

AffEcT 11-13-2011 08:32 AM

Stun partials been removed?


All times are GMT -4. The time now is 09:23 PM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.