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nilbog 11-25-2011 02:55 PM

pvp guard assist questions
 
Okay so we now have the ability for NPCs to protect pcs vs pcs.

This will require placing a flag on each individual npc type which should assist.

From what I recall, all city guards, and all guildmasters functioned this way.
-City guards
-Guildmasters
Yes?

How about other npcs which protect pcs from npcs
-a_guard - highpass
-a_highpass_citizen - highpass
-explorers, pilgrims, drixies - firiona vie
etc

Discuss.

Samoht 11-25-2011 03:03 PM

I don't like the idea of citizens/pilgrims assisting in PVP (unless they would normally attack for faction reasons).

Guards are different because it's their purpose to guard. They also need to be indiscriminate and attack all parties involved in PVP, not just an aggressor. Otherwise, it would be too easy for certain classes to appear as just retaliating instead.

nilbog 11-25-2011 03:05 PM

Quote:

Originally Posted by Samoht (Post 475371)
They also need to be indiscriminate and attack all parties involved in PVP, not just an aggressor. Otherwise, it would be too easy for certain classes to appear as just retaliating instead.

They didn't kill everyone involved on eqlive, iirc. If you're both good faction, they would kill the aggressor. I don't think you should be killed when standing by a friendly guard, because someone attacks you.

Slave 11-25-2011 03:08 PM

All mobs in the game displayed this behavior, from griffons and rats to bards, PODs, and gods. It's what made the pvp servers so immersive and amazing.

Samoht 11-25-2011 03:09 PM

Quote:

Originally Posted by nilbog (Post 475372)
I don't think you should be killed when standing by a friendly guard, because someone attacks you.

Nobody is advocating getting killed for just standing there. If you don't attack, there's no penalty.

Quote:

Originally Posted by nilbog (Post 475372)
If you're both good faction, they would kill the aggressor.

But how is a guard going to decide who attacked first if someone engages you and then kites you to the guard? What if a monk attacks you, you fight back, the monk FDs, and you don't have the reaction speed to turn off auto attack before your next swing or stop your spell from casting? What if it's an SK instead and he pops up just in time to last-hit you with HT after a swarm of guards does most of the hard work?

The guard system needs to be robust enough to not be abused.

Doors 11-25-2011 03:09 PM

I could go either way on this idea. I mean its going to suck if people just run and hide in towns near level 50 NPC guild masters but at the same time you could form raids and shit stomp cities just to get to people.

Could overall make PVP more interesting but at the same time this could deter small scale PVP battles.

Softcore PK 11-25-2011 03:11 PM

I remember the Priest of Discord attacking me for pvping someone. Right? Maybe I'm remembering wrong.. :S

Slave 11-25-2011 03:12 PM

Quote:

Originally Posted by nilbog (Post 475372)
They didn't kill everyone involved on eqlive, iirc. If you're both good faction, they would kill the aggressor. I don't think you should be killed when standing by a friendly guard, because someone attacks you.

If the players in question had equal faction, they attacked neither, I think. I remember having max ally faction in many places where other people also did.

Slave 11-25-2011 03:14 PM

This also worked with damage shields... if someone with lower faction had a damage shield up, and you hit them, the guards would kill them.

nilbog 11-25-2011 03:15 PM

Quote:

Originally Posted by Samoht (Post 475375)
But how is a guard going to decide who attacked first if someone engages you and then kites you to the guard?

I think that would involve a bit of strategy.. if you are kited to a guard who is going to assist your adversary, you got owned for not knowing your faction and/or where guards are?

Quote:

What if a monk attacks you, you fight back, the monk FDs, and you don't have the reaction speed to turn off auto attack before your next swing or stop your spell from casting?
Quote:

What if it's an SK instead and he pops up just in time to last-hit you with HT after a swarm of guards does most of the hard work?
Seems like both of these would work as intended. In both situations, the player should know not to fight FD classes near guards?

Most of what I'm saying is here is from memory, so, more input requested.


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