Project 1999

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-   -   Game Mechanics: Movement registration (/forums/showthread.php?t=56955)

Mafakka 12-08-2011 02:52 PM

Movement registration
 
Whenever kiting something, you have to stop for 2 seconds to cast a spell. Once you 'stop', your character takes another half step, thus interrupting your spell cast.

Szeth 12-08-2011 03:52 PM

You ever tried to run full speed, then stop instantly?

Arillious 12-08-2011 05:06 PM

This is classic, there are things you can do about this, figure it out.


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