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Class Desirability Census Poll (End of 2011) - P99 PVE
Hello everyone.
I ran a desirability census poll 9 months ago in order to see which classes were most desirable for groups. Since then Kunark got released and we have had quite a few patches removing items and changing game mechanics. So lets see where we stand now. Lets pretend you are making a group and have a choice of all the classes. Choose 6 classes to comprise your group. (Ideally, you will pick YOUR class PLUS OTHER 5.) Please only choose 6 Total otherwise it will skew the results. Here are the results of the poll that ran from March 2011 until May 2011 based on 555 votes. http://img.photobucket.com/albums/v3..._Early2011.png Original thread can be found here. |
A group for what? EXP? If so 2 wiz 2 chanter 1 cleric 1 bard. Or are we looking to hold down the hardest camps in game like Juggs/Myconids and deep Charasis stuff?
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voted SK, rog, mnk, cleric, mage, bard
maybe ench over mage and shaman over cleric. |
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aoe skyfire: 2 wiz, 2 enc, 1 bard, 1 cleric. dungeon group: 5 enc, 1 cleric.
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My ideal group would be 4 Monks + Bard + Shaman. I like DPS heavy groups, they are almost always more fun for me.
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AOE Skyfire: 1 wiz, 2 enc, 1 bard, 1 cler, 1 druid (me <3)
Dungeon: 1 cler, 1 pal, 1 druid, 1 mage, 2 enchanter (if they know wtf charm is). |
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Also, Dald... if you were not a druid, would you still include one in your dungeon group? |
in terms of pure xp generation you want warrior, cleric, enchanter, rogue, rogue, rogue
swap a rogue for a druid if you need a port to get out of wherever you are going a bard might technically do better than an enchanter in terms of raw power, but keep in mind he's got to do 20% better to break even on the xp modifier - likewise warrior vs sk/pal tanks depending on the context you could also do well swapping an enchanter and one rogue for a necro and a monk |
I think some people are grossly underestimating just how ridiculously powerful enchanter charmed pets are or how powerful the class itself is in Kunark.
Here's the sad thing: If enchanters didn't have haste, clarity, or mez, they would still be worth inviting to exp groups. |
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