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Flee mode broken in undead Lower Guk / Trakanons Teeth?
I have noticed the undead frogloks in Lower Guk no longer flee at low health - they used to be the only undeads (I recall) in the old world that would actually flee. And I remember this causing more than just a couple of wipes, when a fleeing froggy caused adds.
Furthermore, the other day I noticed that the froglok forager never turns to flee at low health - he was permanently chasing/whacking me until he fell over dead. Has there been some general patch to the way flee mode works that maybe messed things up a little? Cheers Slozem |
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Sorry... Can't provide any evidence and I was most likely wrong. |
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Speaking of flee, mobs in LOIO don't seem to have the social aggro. What I mean is, if I quad drolvargs in DL, and I get 4 of them down to 1%, they keep chasing me until they are separated enough that they stop and "flee".
However, if I AE goblins in LOIO, or quad barracudas in LOIO, they will all break off in different directions once they are below 20%. Since they give faction hits, shouldn't they mob together until there is only 1 left and it flees? |
Bump w/ a couple possible corroborating sources
http://www.necrotalk.com/archive/index.php/t-7726.html Quote:
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i can confirm undead cleric in kith fleeing at low health this morning
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Several undead in Kithicor wouldn't flee and several living npcs were fearless. /shrug |
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