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Stasis feedback on the server
I have pvp'd since the beginning of the box, and have not judged resists since it took awhile to gear up. After a few months on the box, I get consistently rooted with 150+ mr, and ice comet/other nukes land almost 100% of dmg all the time.
Every pvp fight I'm in has casters spamming root/snare until they land, unless they are a wizard/shaman with I win buttons. It's exactly like most veteran pvp'ers feared - zerg cc spam pvp with little skill needed. I can understand that offensive spells should be landing for big numbers, but to have MR also count for little is pretty boring. I really think Null didn't play pvp back in the day - or didn't understand it, having cc spells like snare/root land consistently, like they are removes any amount of balance to the game. I won't say that this is the main reason that the server population blows cocks, I would say the biggest part is lack of people and amount of time needed on the PVE portion - but to have nothing to look forward to once you finish the grind definitely needs to be examined if this is a long term project. |
Agreed 150 mr shouldn't be set for 30% chance of root. Maybe 10-12%
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Well, the clearest indicator of resist unbalance is the class distribution. It's pretty obvious with how drastic the difference in melee vs caster population is.
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at 115 fr vs other druids i rarely get hit for more than mid 300s
ice comet is harder due to its negative modifier and the negative modifier for the wizard class itself that null put in. |
If you had anything above 110 MR on live back in the day you were almost unrootable. 30% chance to root on 150 or so MR is a joke, so yea whoever thought up this resist system probably was playing total annihilation or shadow warrior and not EQ Pvp back in 99/2000. Realistically it should be like 10% or 12% chance to land a root on 150+MR and that's being generous.
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I even think 10-12 is high, I would solo pvp on my rogue in Velks all day with around 150 mr unbuffed, and would bounce roots/snares all day. I don't plan on getting into a debate about this with Darwoth, agree or disagree - it's just very boring.
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just remember if u do anything when kunark comes out Melees > all been that way since 1999, Back in the day you had lots of n00bs, here you have all vets, vets know the in's and outs of lvling, what the best pvp class's are for the time era, this is 12 years ago when people were just new to the game and didnt know anything or what classes were Overpowered and what ones absolutly sucked in classic, casters have always been OP in classic, they always will be, once kunark comes out the only nukes that land were lures from wizards, when kunark comes out you will see a infulx in Rogues, Monks and Warriors, because everyone who is a magician, wizard, necro, shaman will more then likly have an alt they are PLing right now for this moment ( well i know just about everyone in holocaust does because they have done this 4 times now ), But if u do end up changing the way resists are for classic Please be open to Feedback when kunark comes out because alot will change.
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ok?
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