Project 1999

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-   -   If pvp exp was increased, what % and why? (/forums/showthread.php?t=64533)

Lulz Sect 02-13-2012 05:27 PM

http://newton64.ca/images/TheMoreYouKnow.gif

Silentone 02-13-2012 05:27 PM

i duno maybe do a temporary exp bonus? say 2 months or something? see if that helps bump the server?

Steaks2 02-13-2012 05:30 PM

btw

you all have been trolled by nilbog , amelinda did it with ooc poll haha

troollleed

fiegi 02-13-2012 05:30 PM

Quote:

Originally Posted by Steaks2 (Post 553809)
btw

you all have been trolled by nilbog , amelinda did it with ooc poll haha

troollleed

sad thing its probably true.

Lazortag 02-13-2012 05:39 PM

Quote:

Originally Posted by Knuckle
did you know that VZTZ at its peak had over 300 players online, with plenty of players only one boxxing, and that it's downfall was not having GMs online to police hax?

...and red99 had over 650 people online at its peak, with boxing completely forbidden. What's your point?

Quote:

Originally Posted by Bkab (Post 553647)
I wasn't referring to bards when I said hybrids lazortag, my mistake. But rangers having a40% xp penalty? Are you fucking kidding me? There's not even a level 50 ranger yet, enough said. I agree with racial penalties, but class penalties (maybe other than bard) need to be done away with. there's just no sense in it, fuck the "classic" element of it, it was a complete mistake admitted by verant that was eventually rectified. this server has already strayed from the perfect classic vision so whatever.

Also, have you seen the fucking pathing here? You must have never done fire giants or naggy.

Well, okay, it's stupid that Rangers have an exp penalty and pretty much all of us will admit that. But the point of this server isn't to democratically decide what would make the best version of everquest, it's to make a pvp server that very closely resembles classic. There's arguments to be made for SK's/pallies having an exp penalty (although I personally disagree with it) because they produce aggro very well and have a much easier time leveling up than warriors. Secondly, as for pathing, it's just trivial that you can point out examples of bad pathing on this server because that kind of stuff existed on Live too, and you can't expect the devs here to be perfect. There's a difference between pets pathing stupidly in SolB through the lava (totally avoidable) and mobs pathing through walls with no collision detection (unavoidable), the latter being the case with most other emu servers.

And I think Brainz is on his way to being the first 50 ranger, although he ran into some trouble in oasis the other day:

http://i1180.photobucket.com/albums/...ght/Brainz.jpg

~xoxo~

Albane 02-13-2012 05:40 PM

I wonder what the population would be if most level 50 player didn't quit after a week because of no content? The population will shoot back up after they add planes, just like it shot back up on Blue after they added epics.

Greegon 02-13-2012 05:52 PM

no increase.

Palemoon 02-13-2012 06:12 PM

Quote:

Originally Posted by Albane (Post 553819)
I wonder what the population would be if most level 50 player didn't quit after a week because of no content? The population will shoot back up after they add planes, just like it shot back up on Blue after they added epics.

This is very true. We dont need an xp boost (this was tried, remember the xp boost for 2 or 3 weeks in December/early Jan? All i saw was tons of people leave..not come back, many of the regulars in my old guild <SotN> stopped playing DURING the "xp bonus" never to return. "xp bonus" was a failure).

What we need is the next round of content released on our "accelerated content release" server. We are pushing the blue99 release of PoF (and what else?), release it and you will see more people on the server than if you raised the xp by 10000000 percent.

Nirgon 02-13-2012 06:48 PM

Good bye rubi bp's and manastones! lol.

Knuckle 02-13-2012 07:06 PM

Quote:

Originally Posted by Lazortag (Post 553816)
...and red99 had over 650 people online at its peak, with boxing completely forbidden. What's your point?



Well, okay, it's stupid that Rangers have an exp penalty and pretty much all of us will admit that. But the point of this server isn't to democratically decide what would make the best version of everquest, it's to make a pvp server that very closely resembles classic. There's arguments to be made for SK's/pallies having an exp penalty (although I personally disagree with it) because they produce aggro very well and have a much easier time leveling up than warriors. Secondly, as for pathing, it's just trivial that you can point out examples of bad pathing on this server because that kind of stuff existed on Live too, and you can't expect the devs here to be perfect. There's a difference between pets pathing stupidly in SolB through the lava (totally avoidable) and mobs pathing through walls with no collision detection (unavoidable), the latter being the case with most other emu servers.

And I think Brainz is on his way to being the first 50 ranger, although he ran into some trouble in oasis the other day:

http://i1180.photobucket.com/albums/...ght/Brainz.jpg

~xoxo~

what, the first 2 days of the server? give me a break.


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