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-   -   If pvp exp was increased, what % and why? (/forums/showthread.php?t=64533)

SearyxTZ 02-20-2012 05:18 AM

Had not gotten a chance to respond to this thread till now. I didn't bother to read most of it since it's pretty huge, so I'll stick to the original topic.

Quote:

Originally Posted by Amelinda (Post 552436)
i think searyx had a really good idea as far as increasing xp for players level 25 and below then spreading that xp required among the higher levels. so you could get to level 25 faster and retain players better. i think a slight xp bump would help also.

Thanks. :)

I've already posted a lot about it. I won't rehash what I've already said.

The early xp curve is especially important because it will hook new players if they get through the early levels without too much pain (including those who quit at level 5 and were initially turned off before they became invested), and also tighten the level spread of players towards 30-50'ish (a good thing when your red server population is < 1000 -- you want players to be seeing eachother once in a while).


I also think global channels should go in. Look - there's basically two options for that right now. You keep the zone-specific channels and nobody uses them at all, because there's not enough people on the server to accommodate that. Or you make it global and retain the social aspect that made classic EQ appealing and give players something to do (auction their shit or shoot the bull in ooc) while they're medding for five minutes in between kills.

I'm really happy that this stuff is being considered and hope it goes in. It will be easier to get people playing here.

Billbike 02-20-2012 09:55 AM

http://gaygamer.net/images/Cheers.jpg

THEY WEREN'T TROLLING US!

THANKS AND PRAISE BE TO YEE!

stormlord 02-21-2012 07:51 PM

100% (2x) exp increase is not enough.

Here's why:
1) server has 50 - 150 population (a fraction of live)
... it requires more time to level without solid groups
2) Pvp is an additional risk to the normal PvE
... more time to level because douche bags are griefing you
3) Most players are anon so it's harder to find groups
... the social atmosphere on eq pvp servers has always been unfriendly

I didn't vote because this poll is rigged.

Preferably, we could alter the classes to compensate for the small population. But something like that would require a lot of work (and wouldn't be like this game), so a overall exp increase would be a much quicker response. This point also applies to the blue server since it has always had less population than live.

What would I do? I would not allow people to solo in a way that's out of character for eq (even though I'd be tempted to). I do not have the design document for this game so I cannot say what population a server requires to meet its needs. But my guess is somewhere around 1000. So if this server has 80 people on average then I'd need to correct for a factor of 12. That's a large valley to fill. We want players to still seek out each other and form groups, but we cannot have it be based on needing a large group to level at an acceptable rate. There just aren't enough players. And then you have to consider the size of the continent and that this game wasn't made to allow faster travel than a druid or wizard could supply (assuming they're sufficiently available). So seeking out that 4th or 5th person that's on the other side of the world isn't practical. It's a tough call, but I'd start by doubling the overall solo/group experience. Then I'd triple the group experience bonus. So when you add a 2nd person (assuming a equal capability to yourself), you'd gain 48% rather than 16%. And when you add a 5th person (and 6th) it would be 600%. After that the factor is 1.5, so close enough. Now I would need to add an additional experience bonus to compensate for the fact that this is a PvP server, not a PvE. How much longer does it take to level up here, versus on the blue server? That would be a worthwhile thing to know. My guess is 50% longer, if you exclude the population difference. So I'd increase the overall experience by a factor of 1.5x, once more. All of this is off the top of my mind (and subject to mass error), but it would be a start.

There is something else. Before I would make up my mind, I'd examine the difference between solo classes and group-based classes. How much faster does a solo-class level up than a warrior or rogue? For example, if the population on the server was only 1, then, without grouping, what are the prospects for all of the classes to reach max level? Beyond these concerns, we also have to consider that epics and raids and certain zones depend on a person being in a group whether they're max level or not. So a single person would not be able to do them. Furthermore, people like to see other players and a empty zone is not a conducive atmosphere. I'm sure there're many other things I could list here that require more than 1 person for enjoyment of the game.

In the end, an exp gain is a bandaid fix. It's not at all preferable. If I was a warrior on an empty server, for example, no amount of exp gain is going to make the game feel fun and rich as it should be.

Truth 02-21-2012 08:06 PM

my assburger brethren whats done is done and whats white is right.

steaks6 02-21-2012 09:36 PM

gonna agree with stormlord the exp bonus you guys put in is great

but it should have been 100% across the board at release , not now

we are in the desperate to save type setting

im sorry but i tried playing even at 12 and im done here , im not a clown with nothing to do , i dont grind shit for 1/8th of a blue per kill it isnt happening

you still have time to save your server , put in a real exp bonus and ban the shitheads , and break up nihilum , preferably by banning their RMTs

lots of good people in that guild , would be nice to see them in a guild that isnt built on a foundation of pure shit

lovely if you arent banned , log the fuck in

SamwiseRed 02-21-2012 09:37 PM

are you guys freakin kidding me? stfu lol

steaks6 02-21-2012 09:39 PM

get past 33 and play something that isnt a druid and you can talk scrubwise

SamwiseRed 02-21-2012 09:43 PM

k ill roll a rogue, I am thinking wood elf would be the worse race. you agree?

Titanuk 02-21-2012 10:08 PM

xp so hard

steaks6 02-21-2012 11:00 PM

Quote:

Originally Posted by SamwiseRed (Post 563909)
k ill roll a rogue, I am thinking wood elf would be the worse race. you agree?

dunno scrubwise they have a bit low str but great dex and if you pound your points you can hit 125 agility right out of the box

oh and they have the highest dodge bonus of any race

but you didnt know that did you nublet


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