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-   -   Red server exp bonus (/forums/showthread.php?t=65523)

Ssleeve 02-20-2012 04:01 PM

Red server exp bonus
 
Exp scaling is put in, 100% at level 1 reduced to 0% by 50.

Come join us, the low level grind shouldn't be too rough anymore.

We're having a lot of fun, why not try it out?

Zuranthium 02-21-2012 12:37 AM

I'm going to play a bit while it is Original EQ only. I'll stop when they release Kunark for the server, though.

Swish 02-21-2012 12:41 AM

I'm no fan of red, but I hope this is a good incentive to help it grow :)

stormlord 02-21-2012 01:25 AM

It's a long time coming. Any person who went to school and knows basic math can see that adding pvp to the scheme means that there's increased risk (from getting killed by players). So in order to balance the risk vs reward, one must increase the reward. In this case, you increase the exp gain to balance the equation.

Just look at the blue server and the red server as two different zones. In one zone, you just battle the npcs. In the other, you battle both players and the npcs. Naturally, the risk is higher on the latter. So, logically, most players would expect some sort of extra reward. Otherwise, it's like beating your head against the wall.

I think they along with many other people in history vastly underrate the pains of pvp. It changes everything. People on the red server are much more anon than on the blue server. So this means finding a group is harder because people are too afraid of each other. And there're twinks running around that you cannot win against. And players, by their nature, are non-linear. They're harder to predict. It's not like adding additional NPCs.

This is the reason PVP is so unpopular. The question is how much reward is enough? People will compare their PVE experiences with their PVP experiences, across games and servers. If the PVP game is endless grief and heartache, compared to their PVE experiences elsewhere, then they must arrive at the conclusion that it's not worth it. So when you make a PVP-based MMORPG, you must keep in mind everything that's out there before leaping into the fray. PVP-based MMORPGS -should- have faster progression most of the time. Either that or they got to offer features and gameplay that make the game stand out in a special and memorable way.

deneauth 02-21-2012 01:37 AM

I stated a ranger on red, he is lvl ?? might have to hop back on him and check it out. How are rangers pvp? I would think the snare and dps would probably work better in group pvp vs solo pvp.

Edit : fixt

Flunklesnarkin 02-21-2012 01:42 AM

tip #1 for red

/anon .. always

Ssleeve 02-21-2012 01:48 AM

Quote:

Originally Posted by deneauth (Post 562668)
I stated a ranger on red, he is lvl 10 might have to hop back on him and check it out. How are rangers pvp? I would think the snare and dps would probably work better in group pvp vs solo pvp.

Hybrids are pretty good in pvp in general, Rangers do well in group pvp. They have SoW (always nice), some junk buffs to fill slots, and snares they can spam.

Also with the new scaling you wont really be hurting on exp till the later levels where you can utilize a lot of those hybrid abilities. :D

Also:

http://i43.tinypic.com/154vyn6.gif

webrunner5 02-21-2012 07:41 AM

I don't think there is still a level 50 Ranger yet on Red. Probably the worse class you can play. But with the XP bonus it will help

And yes you have to do 51% damage or more to get 100% XP. Less than 51% only 25% XP. In a group that goes away.

Asher 02-21-2012 12:11 PM

I thought a red99 forum was made to discuss this shit. Can't you all just go into your corner and let your server die?

Asher

Rutaq 02-21-2012 12:40 PM

Quote:

Originally Posted by Asher (Post 563018)
I thought a red99 forum was made to discuss this shit. Can't you all just go into your corner and let your server die?

Asher

<Hugs> Did the big bad PK scare ya ?
<Pat, pat> now run along to your Adventure's Day Care. o.O


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