Project 1999

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-   -   [GUIDE] Using Luclin character models in P99 (/forums/showthread.php?t=66382)

mtb tripper 08-13-2013 12:47 PM

indeed

Silent 02-27-2014 07:52 AM

Has there been any update on the whole hair/balding situation yet? or am I going to be running around bald

Smedy 02-27-2014 10:48 AM

ok push, i officially hate you now

who the fuck runs luclin graphics , get your shit together tyrone

Silent 02-27-2014 12:05 PM

I saw someone with a screenshot on red with em, denz i think. I gave it a shot to see what it would look like. I hate majority of them, but halfling looks needs. although I am seeing tons of graphic bugs such as everyone being bald. Robes are only showing as chest armors...So I will be reverting for now unfortunately. If it worked perfectly I would consider running halfling/ogre maybe iksar.

Juhstin 02-27-2014 12:06 PM

Anyone that uses Luclin models should be banned.

Not Classic, gtfo

Silent 02-27-2014 12:14 PM

mmm just realized I run EQLite, So thats probably why certain graphics are bugging out ie no hair, robes as chest pieces only. Also, this all classic bro. Go find a thread to bash someone for using duxa or vert ui because its 'hacking' bad troll is fail.

Jaleth 03-01-2014 05:53 PM

Quote:

Originally Posted by Juhstin (Post 1342276)
Anyone that uses Luclin models should be banned.

Not Classic, gtfo

Item linking is not classic either! Ban those in EC who link items!!

NextGenesis88 03-01-2014 07:53 PM

All I do is have to versions of the globalload.txt file backed up in case I switch. but I never enable Luclin for more than a day at a time. Just once in a blue moon really. Classic FTW. And I prefered Luclin when I first started. I saw the light. :)

Thebeast 03-02-2014 09:48 PM

Quote:

Originally Posted by Danyelle (Post 573003)
Luclin Models Guide 2.4

This guide will involve COMPLETELY rebuilding the Global Load.txt file piece by piece. I will be as detailed as possible but please be sure to follow the instructions very very very carefully. Eventually I will get a patcher of sorts set up but for now the guide is all I can provide.

NOTE: Things highlighted in red are NOT optional. Things highlighted in green are optional.

Each Section is a different step. Let's begin :)

1: Setting up the File
Navigate to Globalload.txt in your Resources folder in your Everquest directory. Delete EVERYTHING from inside this file so that it is a blank .txt document.

2: Starting to build the File
Add the following to the top:

Code:

1,1,TFFF,GlobalFroglok_chr,Loading Classic Froglok
1,1,TFFT,GlobalPCFroglok_chr,Loading Guktan
1,1,TFFF,frogequip,Loading Guktan Parts
1,1,TFFT,GlobalSKE_chr2,Loading Froglok
1,1,TFFF,GlobalDRK_chr,Loading Froglok
1,1,TFFF,Global_obj,Loading Character Equipment Files
1,1,TFTF,GEquip,Loading Character Equipment Files
2,0,TFFF,GEquip8,Loading Character Equipment Files
2,0,TFFF,GEquip2,Loading Character Equipment Files
2,0,TFFF,grass,Loading Character Equipment Files
2,0,TFFF,GEquip4,Loading Character Equipment Files
2,0,TFFF,GEquip3,Loading Character Equipment Files

3: Adding Later Expansion Item Graphics
Some GM's have items equipped that use graphics outside the Classic-Velious era (For example Amelinda apparently has the Monk 2.0 equipped on one or more of her GM toons). While it is highly unlikely any player will get their hands on these items, if you desire to see if a GM has them or if you simply want them loaded "just in case" add the following lines next:

Code:

2,0,TFFF,loyequip,Loading Character Equipment Files
2,0,TFFF,ldonequip,Loading Character Equipment Files
2,0,TFFF,gatesequip,Loading Character Equipment Files
2,0,TFFF,omensequip.eqg,Loading Character Equipment Files
2,0,TFFF,donequip.eqg,Loading Character Equipment Files
2,0,TFFF,dodequip.eqg,Loading Character Equipment Files

4: Adding the Luclin Races

Add the races you want In this order.

NOTE: At one point way back during Luclin's release, and for awhile afterwards, you HAD to have Human males/females loaded in order to use Erudites and Wood Elf males/females loaded in order to use High Elves, Half Elves and Dark Elves. I do not know if this is still the case but if you run into animation issues where a model is stiff then keep this in mind.

NOTE 2: You must add the races in the order presented below and the files in the order listed. Meaning do not flip a file line above another or load a race before another race in this list. For example. If human lines were listed as:
Code:

1,1,TFFT,load human model 2,Etc Etc
1,1,TFFT,load human model,Etc Etc

you must add the files in that order to the Globalload. NOT "load human model 2" after "load human model". Even if it makes sense numerically. Also if Human is listed before Dark Elf in the list below you can not load Dark Elf before human. Order is VERY important for this.

Human Male:
Code:

1,1,TFFT,globalHUM_chr2,Loading Human
1,1,TFFT,globalHUM_chr,Loading Human

Human Female:
Code:

1,1,TFFT,globalHUF_chr2,Loading Human
1,1,TFFT,globalHUF_chr,Loading Human

Barbarian Male:
Code:

1,1,TFFT,globalBAM_chr2,Loading Barbarian
1,1,TFFT,globalBAM_chr,Loading Barbarian

Barbarian Female:
Code:

1,1,TFFT,globalBAF_chr2,Loading Barbarian
1,1,TFFT,globalBAF_chr,Loading Barbarian

Erudite Male:
Code:

1,1,TFFT,globalERM_chr2,Loading Erudite
1,1,TFFT,globalERM_chr,Loading Erudite

Erudite Female:
Code:

1,1,TFFT,globalERF_chr2,Loading Erudite
1,1,TFFT,globalERF_chr,Loading Erudite

Wood Elf Male:
Code:

1,1,TFFT,globalELM_chr2,Loading Wood Elf
1,1,TFFT,globalELM_chr,Loading Wood Elf

Wood Elf Female:
Code:

1,1,TFFT,globalELF_chr2,Loading Wood Elf
1,1,TFFT,globalELF_chr,Loading Wood Elf

High Elf Male:
Code:

1,1,TFFT,globalHIM_chr2,Loading High Elf
1,1,TFFT,globalHIM_chr,Loading High Elf

High Elf Female:
Code:

1,1,TFFT,globalHIF_chr2,Loading High Elf
1,1,TFFT,globalHIF_chr,Loading High Elf

Dark Elf Male:
Code:

1,1,TFFT,globalDAM_chr2,Loading Dark Elf
1,1,TFFT,globalDAM_chr,Loading Dark Elf

Dark Elf Female:
Code:

1,1,TFFT,globalDAF_chr2,Loading Dark Elf
1,1,TFFT,globalDAF_chr,Loading Dark Elf

Half Elf Male:
Code:

1,1,TFFT,globalHAM_chr2,Loading Half Elf
1,1,TFFT,globalHAM_chr,Loading Half Elf

Half Elf Female:
Code:

1,1,TFFT,globalHAF_chr2,Loading Half Elf
1,1,TFFT,globalHAF_chr,Loading Half Elf

Dwarf Male:
Code:

1,1,TFFT,globalDWM_chr2,Loading Dwarf
1,1,TFFT,globalDWM_chr,Loading Dwarf

Dwarf Female:
Code:

1,1,TFFT,globalDWF_chr2,Loading Dwarf
1,1,TFFT,globalDWF_chr,Loading Dwarf

Troll Male:
Code:

1,1,TFFT,globalTRM_chr2,Loading Troll
1,1,TFFT,globalTRM_chr,Loading Troll

Troll Female:
Code:

1,1,TFFT,globalTRF_chr2,Loading Troll
1,1,TFFT,globalTRF_chr,Loading Troll

Ogre Male:
Code:

1,1,TFFT,globalOGM_chr2,Loading Ogre
1,1,TFFT,globalOGM_chr,Loading Ogre

Ogre Female:
Code:

1,1,TFFT,globalOGF_chr2,Loading Ogre
1,1,TFFT,globalOGF_chr,Loading Ogre

Halfling Male:
Code:

1,1,TFFT,globalHOM_chr2,Loading Halfling
1,1,TFFT,globalHOM_chr,Loading Halfling

Halfling Female:
Code:

1,1,TFFT,globalHOF_chr2,Loading Halfling
1,1,TFFT,globalHOF_chr,Loading Halfling

Gnome Male:
Code:

1,1,TFFT,globalGNM_chr2,Loading Gnome
1,1,TFFT,globalGNM_chr,Loading Gnome

Gnome Female:
Code:

1,1,TFFT,globalGNF_chr2,Loading Gnome
1,1,TFFT,globalGNF_chr,Loading Gnome

Iksar Male:
Code:

1,1,TFFT,globalIKM_chr2,Loading Iksar
1,1,TFFT,globalIKM_chr,Loading Iksar

Iksar Female:
Code:

1,1,TFFT,globalIKF_chr2,Loading Iksar
1,1,TFFT,globalIKF_chr,Loading Iksar

5. Vah Shir
While I'm not sure if it's necessary or not I did this anyway and since it hurts nothing to load it, considering the Guktan Froglok is loaded as well anyway, you may as well load it. Add this below the Iksar Race (Or whatever was the last Luclin race you decided to load)
Code:

1,1,TFFT,globalKEM_chr2,Loading Vah Shir
1,1,TFFT,globalKEM_chr,Loading Vah Shir
1,1,TFFF,VEquip,Loading Vah Shir Parts
1,1,TFFT,globalKEF_chr2,Loading Vah Shir
1,1,TFFT,globalKEF_chr,Loading Vah Shir
3,0,TFFF,Global5_chr2,Loading Elementals and Horses
3,0,TFFF,Global5_chr,Loading Elementals and Horses

6. Elementals
Elementals MUST be turned on via eqclient.ini

Code:

UseLuclinElementals=TRUE
No other Luclin models in eqclient.ini must be set to TRUE. Only Elementals if you want them.

7. Luclin Model Armor Files
Add this below the Vah Shir. You MUST have this loaded, in this order, to use any Luclin models.
Code:

1,1,TFFF,LGEquip_amr2,Loading Armor Files
1,1,TFFF,LGEquip_amr,Loading Armor Files
1,1,TFFF,LGEquip2,Loading Armor Files
1,1,TFFF,LGEquip,Loading Armor Files

8. Adding Later Expansion Global Races
By default, Titanium comes with several races loaded from later expansions (mostly revamped models from Depths of Darkhollow) that you will never see legitimately on Project 1999 but that the devs never removed from GlobalLoad. GM's often use them during GM events (like in East Commonlands or The Arena) or anywhere a GM may be. Turning players and NPCs into these races. While they will never be seen beyond these 'events' you may choose to have them on in case of such an event. If so, add the following lines next (They are labeled if you choose to cut ones you don't like out):

Code:

3,0,TFFF,gbn.eqg,Loading DoN Goblin
3,0,TFFF,wwf.eqg,Loading DoDH Werewolf
3,0,TFFF,kbd.eqg,Loading DoDH Kobold
3,0,TFFF,fng.eqg,Loading DoDH Sporali
3,0,TFFF,ork.eqg,Loading DoDH Orc
3,0,TFFF,ggy.eqg,Loading DoDH Gargoyle
3,0,TFFF,eve.eqg,Loading DoDH Evil Eye
3,0,TFFF,mnr.eqg,Loading Omens Minotaur
3,0,TFFF,zmm.eqg,Loading DoDH Zombie
3,0,TFFF,fry.eqg,Loading DoDH Fairy
3,0,TFFF,cwr.eqg,Loading Roboboar
3,0,TFFF,bas.eqg,Loading DoDH Basilisk
3,0,TFFF,rap_chr,Loading Kunark Raptor
3,0,TFFF,skt_chr,Loading LDoN Skeleton

9. Luclin Skeletons and Wolves
If you desire the Luclin Skeletons or Wolves back here is the change required. But first read below:

NOTES: Before doing this be aware of the following:

1. Skeletons will NOT animate without Luclin human male's loaded. They will be stiff with their arms out at their side
2. Luclin wolves are larger than Classic wolves. Since all wolf models on Project 1999 are built around the Classic wolf then if you load the Luclin Wolves they will all show up about double the size of a normal wolf (regular wolves in East Commonlands for example will be about the height of a human). This can NOT be changed without editing the size of the model and redistributing a new wolf model file.
and lastly
3. You can NOT load only Skeletons or Wolves and leave the other as Classic. As of right now it's a package deal. I'm working on a fix but as it stands it would require ripping the race components out of the file and building a separate file for Skeletons and Wolves. You're going to have to deal with both or neither for now.

If the above is still tolerable add the following line below the Armor Files:
Code:

4,0,TFFF,Global6_chr,Loading Luclin Beastlord Pack
Then download the .rar file found here.
Extract the contents to your desktop and follow the included readme. (You only need to do this if you are setting up to use Luclin Skeletons/Wolves or if you are switching BACK to Classic from Luclin Skeleton/Wolves). This will fix the texture problems with Luclin Skeletons that occurs when you see a skeleton that ordinarily would have been the second 'brown' texture.

10. Filling in models and Items
Add the following after the Skeletons/Wolves (or the Armor Files if you chose not to use the Skeletons/Wolves)
Code:

3,0,TFFF,Global4_chr,Loading Characters
3,1,TFFF,Global_chr,Loading Characters
4,0,TFFF,Global2_chr,Loading Global Items and Equipment
4,0,TFFF,Global3_chr,Loading Global Items and Equipment Files
2,0,TFFF,GEquip5,Loading Character Equipment Files

11. Old Skeletons and Wolves
If you chose not to use the Luclin Skeletons or Wolves you will need to add the following two lines at the very bottom of the file in order to get the Classic models for both to animate properly:
Code:

1,0,TFFF,growthplane_chr,Loading Plane of Growth Races
1,0,TFFF,karnor_chr,Loading Karnors Castle Races

NOTE: You may choose to load the above files even with Luclin Skeletons/Wolves loaded as GM's sometimes use the races from these two zones in GM events similar to the revamped DoDH models from an earlier step (Bort uses Unicorns from PoGrowth a lot for example). This is, of course, entirely up to you.

FINISH:
You should now be finished. Save the file. If you were already in-game you must log out and then back in for changes to take effect. For comparison purposes (and for the lazy) I have put up a couple of GlobalLoad.txt files. These both include every Luclin race mnius the Skeletons/Wolves. The first is the "light" version. The second is the "default" version.

Lazy Load One (Contains all Luclin races mnius Skeletons/Wolves. Unnecessary races and item loads have been stripped for loading purposes and a lighter load. Many of these races and files are likely stripped from your client if you use the Light Client anyway.):
Code:

1,1,TFFF,GlobalFroglok_chr,Loading Classic Froglok
1,1,TFFT,GlobalPCFroglok_chr,Loading Guktan
1,1,TFFF,frogequip,Loading Guktan Parts
1,1,TFFT,GlobalSKE_chr2,Loading Froglok
1,1,TFFF,GlobalDRK_chr,Loading Froglok
1,1,TFFF,Global_obj,Loading Character Equipment Files
1,1,TFTF,GEquip,Loading Character Equipment Files
2,0,TFFF,GEquip8,Loading Character Equipment Files
2,0,TFFF,GEquip2,Loading Character Equipment Files
2,0,TFFF,grass,Loading Character Equipment Files
2,0,TFFF,GEquip4,Loading Character Equipment Files
2,0,TFFF,GEquip3,Loading Character Equipment Files
1,1,TFFT,globalHUM_chr2,Loading Human
1,1,TFFT,globalHUM_chr,Loading Human
1,1,TFFT,globalHUF_chr2,Loading Human
1,1,TFFT,globalHUF_chr,Loading Human
1,1,TFFT,globalBAM_chr2,Loading Barbarian
1,1,TFFT,globalBAM_chr,Loading Barbarian
1,1,TFFT,globalBAF_chr2,Loading Barbarian
1,1,TFFT,globalBAF_chr,Loading Barbarian
1,1,TFFT,globalERM_chr2,Loading Erudite
1,1,TFFT,globalERM_chr,Loading Erudite
1,1,TFFT,globalERF_chr2,Loading Erudite
1,1,TFFT,globalERF_chr,Loading Erudite
1,1,TFFT,globalELM_chr2,Loading Wood Elf
1,1,TFFT,globalELM_chr,Loading Wood Elf
1,1,TFFT,globalELF_chr2,Loading Wood Elf
1,1,TFFT,globalELF_chr,Loading Wood Elf
1,1,TFFT,globalHIM_chr2,Loading High Elf
1,1,TFFT,globalHIM_chr,Loading High Elf
1,1,TFFT,globalHIF_chr2,Loading High Elf
1,1,TFFT,globalHIF_chr,Loading High Elf
1,1,TFFT,globalDAM_chr2,Loading Dark Elf
1,1,TFFT,globalDAM_chr,Loading Dark Elf
1,1,TFFT,globalDAF_chr2,Loading Dark Elf
1,1,TFFT,globalDAF_chr,Loading Dark Elf
1,1,TFFT,globalHAM_chr2,Loading Half Elf
1,1,TFFT,globalHAM_chr,Loading Half Elf
1,1,TFFT,globalHAF_chr2,Loading Half Elf
1,1,TFFT,globalHAF_chr,Loading Half Elf
1,1,TFFT,globalDWM_chr2,Loading Dwarf
1,1,TFFT,globalDWM_chr,Loading Dwarf
1,1,TFFT,globalDWF_chr2,Loading Dwarf
1,1,TFFT,globalDWF_chr,Loading Dwarf
1,1,TFFT,globalTRM_chr2,Loading Troll
1,1,TFFT,globalTRM_chr,Loading Troll
1,1,TFFT,globalTRF_chr2,Loading Troll
1,1,TFFT,globalTRF_chr,Loading Troll
1,1,TFFT,globalOGM_chr2,Loading Ogre
1,1,TFFT,globalOGM_chr,Loading Ogre
1,1,TFFT,globalOGF_chr2,Loading Ogre
1,1,TFFT,globalOGF_chr,Loading Ogre
1,1,TFFT,globalHOM_chr2,Loading Halfling
1,1,TFFT,globalHOM_chr,Loading Halfling
1,1,TFFT,globalHOF_chr2,Loading Halfling
1,1,TFFT,globalHOF_chr,Loading Halfling
1,1,TFFT,globalGNM_chr2,Loading Gnome
1,1,TFFT,globalGNM_chr,Loading Gnome
1,1,TFFT,globalGNF_chr2,Loading Gnome
1,1,TFFT,globalGNF_chr,Loading Gnome
1,1,TFFT,globalIKM_chr2,Loading Iksar
1,1,TFFT,globalIKM_chr,Loading Iksar
1,1,TFFT,globalIKF_chr2,Loading Iksar
1,1,TFFT,globalIKF_chr,Loading Iksar
1,1,TFFT,globalKEM_chr2,Loading Vah Shir
1,1,TFFT,globalKEM_chr,Loading Vah Shir
1,1,TFFF,VEquip,Loading Vah Shir Parts
1,1,TFFT,globalKEF_chr2,Loading Vah Shir
1,1,TFFT,globalKEF_chr,Loading Vah Shir
3,0,TFFF,Global5_chr2,Loading Elementals and Horses
3,0,TFFF,Global5_chr,Loading Elementals and Horses
1,1,TFFF,LGEquip_amr2,Loading Armor Files
1,1,TFFF,LGEquip_amr,Loading Armor Files
1,1,TFFF,LGEquip2,Loading Armor Files
1,1,TFFF,LGEquip,Loading Armor Files
3,0,TFFF,Global4_chr,Loading Characters
3,1,TFFF,Global_chr,Loading Characters
4,0,TFFF,Global2_chr,Loading Global Items and Equipment
4,0,TFFF,Global3_chr,Loading Global Items and Equipment Files
2,0,TFFF,GEquip5,Loading Character Equipment Files
1,0,TFFF,growthplane_chr,Loading Plane of Growth Races
1,0,TFFF,karnor_chr,Loading Karnors Castle Races

Lazy Load Two (Complete with later expansion item graphics and global races sometimes used by GMs during events. WILL NOT BE SEEN LEGITIMATELY OUTSIDE OF GM EVENTS ON PROJECT 1999. Do NOT use if you are experiencing heavy load times, memory leaks, or have a crappy computer.):
Code:

1,1,TFFF,GlobalFroglok_chr,Loading Classic Froglok
1,1,TFFT,GlobalPCFroglok_chr,Loading Guktan
1,1,TFFF,frogequip,Loading Guktan Pieces
1,1,TFFT,GlobalSKE_chr2,Loading Froglok
1,1,TFFF,GlobalDRK_chr,Loading Froglok
1,1,TFFF,Global_obj,Loading Character Equipment Files
1,1,TFTF,GEquip,Loading Character Equipment Files
2,0,TFFF,GEquip8,Loading Character Equipment Files
2,0,TFFF,GEquip2,Loading Character Equipment Files
2,0,TFFF,grass,Loading Character Equipment Files
2,0,TFFF,GEquip4,Loading Character Equipment Files
2,0,TFFF,GEquip3,Loading Character Equipment Files
2,0,TFFF,loyequip,Loading Character Equipment Files
2,0,TFFF,ldonequip,Loading Character Equipment Files
2,0,TFFF,gatesequip,Loading Character Equipment Files
2,0,TFFF,omensequip.eqg,Loading Character Equipment Files
2,0,TFFF,donequip.eqg,Loading Character Equipment Files
2,0,TFFF,dodequip.eqg,Loading Character Equipment Files
1,1,TFFT,globalHUM_chr2,Loading Human
1,1,TFFT,globalHUM_chr,Loading Human
1,1,TFFT,globalHUF_chr2,Loading Human
1,1,TFFT,globalHUF_chr,Loading Human
1,1,TFFT,globalBAM_chr2,Loading Barbarian
1,1,TFFT,globalBAM_chr,Loading Barbarian
1,1,TFFT,globalBAF_chr2,Loading Barbarian
1,1,TFFT,globalBAF_chr,Loading Barbarian
1,1,TFFT,globalERM_chr2,Loading Erudite
1,1,TFFT,globalERM_chr,Loading Erudite
1,1,TFFT,globalERF_chr2,Loading Erudite
1,1,TFFT,globalERF_chr,Loading Erudite
1,1,TFFT,globalELM_chr2,Loading Wood Elf
1,1,TFFT,globalELM_chr,Loading Wood Elf
1,1,TFFT,globalELF_chr2,Loading Wood Elf
1,1,TFFT,globalELF_chr,Loading Wood Elf
1,1,TFFT,globalHIM_chr2,Loading High Elf
1,1,TFFT,globalHIM_chr,Loading High Elf
1,1,TFFT,globalHIF_chr2,Loading High Elf
1,1,TFFT,globalHIF_chr,Loading High Elf
1,1,TFFT,globalDAM_chr2,Loading Dark Elf
1,1,TFFT,globalDAM_chr,Loading Dark Elf
1,1,TFFT,globalDAF_chr2,Loading Dark Elf
1,1,TFFT,globalDAF_chr,Loading Dark Elf
1,1,TFFT,globalHAM_chr2,Loading Half Elf
1,1,TFFT,globalHAM_chr,Loading Half Elf
1,1,TFFT,globalHAF_chr2,Loading Half Elf
1,1,TFFT,globalHAF_chr,Loading Half Elf
1,1,TFFT,globalDWM_chr2,Loading Dwarf
1,1,TFFT,globalDWM_chr,Loading Dwarf
1,1,TFFT,globalDWF_chr2,Loading Dwarf
1,1,TFFT,globalDWF_chr,Loading Dwarf
1,1,TFFT,globalTRM_chr2,Loading Troll
1,1,TFFT,globalTRM_chr,Loading Troll
1,1,TFFT,globalTRF_chr2,Loading Troll
1,1,TFFT,globalTRF_chr,Loading Troll
1,1,TFFT,globalOGM_chr2,Loading Ogre
1,1,TFFT,globalOGM_chr,Loading Ogre
1,1,TFFT,globalOGF_chr2,Loading Ogre
1,1,TFFT,globalOGF_chr,Loading Ogre
1,1,TFFT,globalHOM_chr2,Loading Halfling
1,1,TFFT,globalHOM_chr,Loading Halfling
1,1,TFFT,globalHOF_chr2,Loading Halfling
1,1,TFFT,globalHOF_chr,Loading Halfling
1,1,TFFT,globalGNM_chr2,Loading Gnome
1,1,TFFT,globalGNM_chr,Loading Gnome
1,1,TFFT,globalGNF_chr2,Loading Gnome
1,1,TFFT,globalGNF_chr,Loading Gnome
1,1,TFFT,globalIKM_chr2,Loading Iksar
1,1,TFFT,globalIKM_chr,Loading Iksar
1,1,TFFT,globalIKF_chr2,Loading Iksar
1,1,TFFT,globalIKF_chr,Loading Iksar
1,1,TFFT,globalKEM_chr2,Loading Vah Shir
1,1,TFFT,globalKEM_chr,Loading Vah Shir
1,1,TFFF,VEquip,Loading Vah Shir Parts
1,1,TFFT,globalKEF_chr2,Loading Vah Shir
1,1,TFFT,globalKEF_chr,Loading Vah Shir
1,1,TFFT,Global5_chr2,Loading Elementals and Horses
1,1,TFFT,Global5_chr,Loading Elementals and Horses
1,1,TFFF,LGEquip_amr2,Loading Armor Files
1,1,TFFF,LGEquip_amr,Loading Armor Files
1,1,TFFF,LGEquip2,Loading Armor Files
1,1,TFFF,LGEquip,Loading Armor Files
3,0,TFFF,gbn.eqg,Loading DoN Goblin
3,0,TFFF,wwf.eqg,Loading DoDH Werewolf
3,0,TFFF,kbd.eqg,Loading DoDH Kobold
3,0,TFFF,fng.eqg,Loading DoDH Sporali
3,0,TFFF,ork.eqg,Loading DoDH Orc
3,0,TFFF,ggy.eqg,Loading DoDH Gargoyle
3,0,TFFF,eve.eqg,Loading DoDH Evil Eye
3,0,TFFF,mnr.eqg,Loading Omens Minotaur
3,0,TFFF,zmm.eqg,Loading DoDH Zombie
3,0,TFFF,fry.eqg,Loading DoDH Fairy
3,0,TFFF,cwr.eqg,Loading Roboboar
3,0,TFFF,bas.eqg,Loading DoDH Basilisk
3,0,TFFF,rap_chr,Loading Kunark Raptor
3,0,TFFF,skt_chr,Loading LDoN Skeleton
4,0,TFFF,Global6_chr,Loading Luclin Beastlord Pack
3,0,TFFF,Global4_chr,Loading Characters
3,1,TFFF,Global_chr,Loading Characters
4,0,TFFF,Global2_chr,Loading Global Items and Equipment
4,0,TFFF,Global3_chr,Loading Global Items and Equipment Files
2,0,TFFF,GEquip5,Loading Character Equipment Files
1,0,TFFF,growthplane_chr,Loading Plane of Growth Races
1,0,TFFF,karnor_chr,Loading Karnors Castle Races

If you run into any issues you can post them here, PM me on the forums, or send a tell to Rainbowdash in-game and I will look into them.

Enjoy! And have fun playing Project 1999 :)

-Danyelle: the heretic for liking Space Cats: The Expansion

Sticky this!

knix 04-26-2014 10:19 PM

Quote:

Originally Posted by labixiaoxin (Post 1352431)
For most sexy clothes dealers and shopkeepers, there are too many choices among online suppliers and manufacturers. But which is the professional core supplier? Dear-Lover specialized in manufacture and wholesale sexy clothes, lingerie from 2007 and has annual turnover of one hundred million. Believe in top brand and its value.

I don't remember what the sexy clothing models look like, can you upload some pics to see if I want those files?




/grin, you can delete my post and the one above :)


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