Project 1999

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-   -   [GUIDE] Using Luclin character models in P99 (/forums/showthread.php?t=66382)

Dragonmist 04-27-2014 09:47 AM

The main reason people are against this is because they know if you use the Luclin models their chars appear non classic on your screen and they feel violated because theyre hung up as far back as the 1997 Beta...

I use elfs,troll,new elementals from luclin the rest of my models are classic just my preference

Cant please everyone heh

Heres the other thread on it http://www.project1999.com/forums/sh...ad.php?t=73974

Xer0 04-27-2014 01:25 PM

Quote:

Originally Posted by Juhstin (Post 1342276)
Anyone that uses Luclin models should be banned.

Not Classic, gtfo

nobody gives a shit

Hogfather 07-30-2014 08:45 PM

Have had Luclin models on for a week.

I deeply regret my decision and wish to return to the Classic fold.

Is there an easy undo?

Oleris 07-30-2014 08:48 PM

this is the backup. It should restore everything



1,1,TFFF,GlobalFroglok_chr,Loading Froglok
1,1,TFFT,GlobalPCFroglok_chr,Loading Froglok
1,1,TFFF,frogequip,Loading Froglok
1,1,TFFT,GlobalSKE_chr2,Loading Froglok
1,1,TFFF,GlobalDRK_chr,Loading Froglok
1,1,TFFF,Global_obj,Loading Character Equipment Files
1,1,TFTF,GEquip,Loading Character Equipment Files
2,0,TFFF,GEquip8,Loading Character Equipment Files
2,0,TFFF,GEquip2,Loading Character Equipment Files
2,0,TFFF,grass,Loading Character Equipment Files
2,0,TFFF,GEquip4,Loading Character Equipment Files
2,0,TFFF,GEquip3,Loading Character Equipment Files
2,0,TFFF,loyequip,Loading Character Equipment Files
2,0,TFFF,ldonequip,Loading Character Equipment Files
2,0,TFFF,gatesequip,Loading Character Equipment Files
2,0,TFFF,omensequip.eqg,Loading Character Equipment Files
2,0,TFFF,donequip.eqg,Loading Character Equipment Files
2,0,TFFF,dodequip.eqg,Loading DoD Character Equipment Files
3,0,TFFF,gbn.eqg,Loading Characters
3,0,TFFF,wwf.eqg,Loading Characters
3,0,TFFF,kbd.eqg,Loading Characters
3,0,TFFF,fng.eqg,Loading Characters
3,0,TFFF,ork.eqg,Loading Characters
3,0,TFFF,ggy.eqg,Loading Characters
3,0,TFFF,eve.eqg,Loading Characters
3,0,TFFF,mnr.eqg,Loading Characters
3,0,TFFF,zmf.eqg,Loading Characters
3,0,TFFF,zmm.eqg,Loading Characters
3,0,TFFF,fry.eqg,Loading Characters
3,0,TFFF,cwr.eqg,Loading Characters
3,0,TFFF,bas.eqg,Loading Characters
3,0,TFFF,rap_chr,Loading Characters
3,0,TFFF,skt_chr,Loading Character Equipment Files
3,0,TFFF,Global4_chr,Loading Characters
3,1,TFFF,Global_chr,Loading Characters
4,0,TFFF,Global2_chr,Loading Global Items and Equipment
4,0,TFFF,Global3_chr,Loading Global Items and Equipmentiles
2,0,TFFF,GEquip5,Loading Character Equipment Files
1,0,TFFF,growthplane_chr,Loading Characters
1,0,TFFF,karnor_chr,Loading Characters

Hogfather 07-30-2014 10:35 PM

Thanks Oleris!

Castamere 08-07-2014 11:49 AM

Is there a way to get the later patched Luclin models to work?

http://zam.zamimg.com/images/d/5/d5f...bbb887c6c5.png

http://zam.zamimg.com/images/i/d/id13264.png

Danyelle 08-09-2014 04:52 PM

Quote:

Originally Posted by Danyelle (Post 1567317)
LDoN. Aye it's an unrelated race that can't overwrite the Classic/Luclin ones (Classic/Luclin = 60, LDoN = 367)

Quote:

Originally Posted by Zaela (Post 1567339)
Well, they could... just a matter of giving the data for one the name of the other. Unless classic skeles are hardcoded to use human animations as well? Although I don't recall humans collapsing into a pile of bones when they sit.

Quote:

Originally Posted by Zaela (Post 1567494)
Well, made things easy on myself and just added a "rename" function to the extracter tool instead.

Using LDoN skeles in place of classic mostly works. Only trouble is that their sit and stand animations appear to get reversed, so they collapse into a pile of bones as they get up and uncollapse and freeze into the first frame of their standing position when sitting. Things straighten out as soon as they move, at least... Could probably fix that one way or another but more work than I care to put into it at this point. Oh, and the alternate textures don't work for whatever reason.

Instructions for nobody:
1) Copy skt_chr.s3d (LDoN skele file) and rename it to ske_chr.s3d
2) Go to ske_chr.s3d in the extracter tool, right-click the SKT_ACTORDEF bit that comes up in the other column and select "Rename Model"
3) In the rename popup, change SKT to SKE
4) Put ske_chr in your global load file above global_chr and/or global6_chr

Made me realize that the extracter tool currently misses alternate textures and particle data associated with a model. Might fix later.

edit:
Replacing one model with another globally is much the same:
1) Find a file containing the model you want (this list is a good place to start if the model you want is not already global, otherwise it's probably in a file with "global" in its name)
2) Copy that file OR extract the desired model from it.
3) Find the 3-letter identifier for the model you want to replace (above list helps there too)
4) In the copied/extracted file, rename your desired model from whatever it's 3-letter identifier currently is to the 3-letter identifier of the model to be replaced
5) Put the copied/extracted file high up in the global load file (first line is fine)

If you have texture caching on (I think?) sometimes some of the original model's textures will show up instead of the proper ones. Should sort itself out, else you can delete the texture cache files.

Cazic Thule snakes work, other than having a bizarre kick animation (kicks his entire model at you). At least the cazic from unrest_chr, didn't try the one from fearplane_chr.

Making non-global replacements would also be doable, but more work to set up.

I may work on this at some point.

This is not the thread I typically check btw.

Grimjaw 08-09-2014 06:30 PM

this thread is DISGUSTING

eqarigon 09-02-2014 09:36 PM

The guide was to complicated for me :p. Is there a file you can just download and copy over like the velious graphics update?

Danyelle 09-03-2014 05:50 PM

Quote:

Originally Posted by eqarigon (Post 1601903)
The guide was to complicated for me :p. Is there a file you can just download and copy over like the velious graphics update?

Use the thread in my sig, because i never check these old threads unless i happen across it. I've subbed the other one and receive post emails.

And to answer your question, no because everyone wants some models on or off. You'd have to build it yourself. Or I'd have to create an installer where you input what you want and it does it, but I haven't yet.


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