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Faywind 03-27-2012 06:31 PM

Starting Stats: Ogre Shaman
 
So I'm starting up an Ogre Shaman and I can't decide between 3 different ways to put my stats. I know it won't be game breaking in anyway on which I decide but I am kind of a min/max'er so I'd like to get a sense of what would be the best route. I plan to solo mostly.

Option 1:
All STA
5 in AGI
Remaining points in WIS

Option 2:
All STA
Remaining points in WIS

Option 3:
All WIS
Remaining points in STA

I've read many posts regarding starting stats and for whatever reason I still can't make up my mind! :mad:

Slave 03-27-2012 07:37 PM

- Agility to 75
- Remaining points in Stamina
- Any leftover points in Wisdom

Option 1 is correct.

webrunner5 03-27-2012 08:08 PM

Quote:

Originally Posted by Slave (Post 602681)
- Agility to 75
- Remaining points in Stamina
- Any leftover points in Wisdom

Option 1 is correct.

What he said. The only reason to make a Ogre Shaman is for the Stun imuntity, also the best Melee starting stats which means you will be able to take a beating more than other races can. Hence the Sta for HP. When Velious comes out you will be glad to have the extra AC and HP. Because in Velious the Mobs HPs really jump up. You will need to melee more than ever.

Messianic 03-28-2012 08:17 AM

Quote:

Originally Posted by Reikerz (Post 602720)
Yes, because starting stats is the only way you can ever gain 5 agility as a shaman with free clicky jaundiced armor in the game of EverQuest.

Improved!

I dunno, I think the STA recommendation is bunk. Max Wis means you have more room for +Mana/HP items. Only played an epic shaman secondhand, but given the #'s on hp/sta and mana/wis and what you get out of each, just seems like maxing wis is more efficient.


Even though the distribution of 20 stat points pretty much approaches pure insignificance at 60...

Slave 03-28-2012 08:27 AM

Quote:

Originally Posted by Messianic (Post 603173)
just seems like maxing wis is more efficient.

It's not.

Quote:

Originally Posted by Messianic (Post 603173)
Even though the distribution of 20 stat points pretty much approaches pure insignificance at 60...

It doesn't.

Malrubius 03-28-2012 08:53 AM

Doesn't matter. Get your AGI to 75, then put the rest in WIS or STA or whatever.

40-ish extra hps at level 60 (for 20 sta)? You'd never notice.

fischsemmel 03-28-2012 09:16 AM

Quote:

Originally Posted by Malrubius (Post 603180)
Doesn't matter. Get your AGI to 75, then put the rest in WIS or STA or whatever.

40-ish extra hps at level 60 (for 20 sta)? You'd never notice.

As insignificant as 40 hp are, in the last two months there have been at least 2 or 3 times where I survived something by less than that amount.

Messianic 03-28-2012 09:21 AM

Quote:

Originally Posted by Slave (Post 603176)
It's not. It doesn't.

Thank you for your insightful and enlightening comments. A better response would have been nothing, as your post takes up space.

As I've read most of Reiker's recommendations regarding the shaman class in the past two years and found him one of the most insightful, push come to shove (i.e. if I was rolling a shaman), i'd trust him despite my "sense" that maxing wisdom would be more helpful. But I keep my reservations for now.

But if you'd like to defend the idea that 40-50 extra hp (correct me if i'm wrong) at level 60 is going to make or break a character, have at it.

fischsemmel 03-28-2012 09:33 AM

No one said that 40 hit points from base stats is going to make or break a character, Messianic. He said that they don't approach pure insignificance.

fischsemmel 03-28-2012 09:36 AM

Imo, wisdom on a sham is like int on a necro. A larger mana pool is not useless, but when leveling speed is controlled by mana REGEN, not by max mana, and when raid fights are so short, a larger mana pool is usually considered to be less valuable than more hit points (which can be turned into mana and/or which help keep you alive longer).


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