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missing fleeing mob
I have a problem with this one particular game mechanic
I solo most of the time (shaman) and when I get the mob low enough so they start fleeing, I suddenly start missing A LOT with my 1hb or piercing (both skills maxed) when I’m trying to finish them. I mean like 5-10 times in a row... while it never happens when I’m tanking the mob - I hit at least 2 out of 3 times. What sense does it make to miss so many times in a row when trying to hit slowly fleeing mob in their fucking back?! I usually just lose my patience and cast DD to finish them off which only wastes my precious mana. I don’t see any logic in this and not sure whether it was like this back in the day…. any thoughts on this? |
I seem to remember this being an annoyance on live. Never parsed it or saw anyone else who did, but it did really FEEL like you missed a lot more on something that was slowly walking away from you.
I guess it might be a little true though. If a mob is dodging, parrying, blocking, riposting, etc., while you're facing it, but then not doing any of those things when it has its back to you... some of those former-defends are now going to be misses. |
If anything we have it a lot better here as mobs don't seem to flee at nearly the speed they did on live.
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I have a problem sometimes where i will get an out of range message standing on top of the runner but thats from lag
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