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nilbog 04-24-2012 04:40 PM

Corpse dragging by faction - Velious Discussion
 
From the Velious supplement:

Quote:

Corpse Dragging in Velious
Due to the importance of faction within Velious, we wanted to avoid a situation where a group could die in an area, and then easily bring in someone with good faction to drag all of the corpses out without consequence or risk. As such, there are some zones in Velious where dragging a corpse is considered “assisting the enemy” by the inhabitants of the area. They will react accordingly.
Did the corpse-drag aggro happen only if the dead person was KoS, or did it always happen?

What zones did this happen in? All of Velious, only Kael, or Kael and Skyshrine?

Any input, memories, or research that you may have, discuss here.

eadric 04-24-2012 04:46 PM

It certainly applied to ToV and Kael. Not sure about Skyshrine, as I never fought much there. My recollection is that it caused agro for anyone dragging a corpse within agro range of a mob, regardless of faction. I don't think there was any kind of faction check to see if the corpse in question was KOS or not.

azeth 04-24-2012 04:46 PM

1. This occurred when the decedent was KoS IN ADDITION to lowering DUBIOUS con to THREATENING, thereby making the dragger "KoS"

2. Kael, Skyshrine, Thurgadin, ToV

Zapatos 04-24-2012 05:15 PM

for kael:
"I learned the hard way that the giants there aggro on you for dragging corpses through the city...whether you're visible or not." http://www.guforums.com/archive/index.php/t-6694.html (4th post down)

for tov:
"Dragging corpses here will cause agro even if you are max ally to CoV." http://eqbeastiary.allakhazam.com/search.shtml?zone=116 (way far down)

and from my own experience, at least in tov, it seemed even if both the corpse and player are non-kos, just the act of the drag is regarded as a hostile action. Not sure about in SS, thurgadin, or velk's though.

on another note, hurray for a velius discussion with the devs!

Ele 04-24-2012 05:21 PM

Probably best explanation:
Quote:

The warring races issue has brought up one modification to how people play the game that some aren't too happy about. Normally when you die, you can have a friend go to your corpse and drag it out of danger. That won't work so well in Velious. If you die in an area where you are viewed as an enemy, and have a friend who is liked by that race try to drag your corpse out, they will be viewed as assisting the enemy and therefore attacked. This is only a minor setback that can you can get around using invisibility, unless the mob can see through that at which point you will be seeing "LOADING ¿ PLEASE WAIT" once again...
http://www.project1999.org/forums/sh...ad.php?t=35536
http://au.pc.ign.com/articles/165/165361p1.html (December 8, 2000)


Quote:

The NPC AI has also been adjusted in Velious. In the past, if you had trouble retrieving a corpse, you could have a comrade drag your corpse out of danger to another area of the zone. In Velious, however, a new angle comes into play. If you have bad faction with a new mob (let’s say Ice Dragons) and you are killed with your corpse surrounded by Ice Dragons you’ll face a new obstacle. If you call on a friend who has good faction with Ice Dragons and they try to drag your corpse away, that friend will find that the Dragons (who normally tolerate their presence) will attack as soon as he tries to drag the corpse. Nasty.
http://www.gamesfirst.com/reviews/ben/Velious/scars.htm

Quote:

Death has never been easy to deal with in Norrath, as having to retrieve the possessions from your own corpse, let alone having to spend hours regaining the experience you've lost, can be extremely frustrating, but Velious adds a further possible complication. It's no longer safe for a player with good faction standing to drag another player's corpse to a convenient location for the revived player, as the creatures of Velious won't let someone assist their enemies. This makes death an even greater risk in Velious, so again, unless you're traveling in a large group or with high-level clerics ready to resurrect their fallen comrades, then you'd best be extremely careful.
http://reviews.cnet.com/pc-games/eve...evious%3bpage1
http://www.gamespot.com/everquest-th...eview-2663885/

baub 04-24-2012 05:22 PM

growth as well

Ele 04-24-2012 05:25 PM

I can't imagine any corpse dragging would cause instant KOS status, but that instead the dragger takes on the faction status of the dragee.

I'm not sure what kind of cross-check would be involved or if a corpse can retain a faction status.

happyhappy 04-24-2012 05:35 PM

Thurg a&b, ToV, Skyshrine, WW (dragons not random drakes and wurms), DN (rat faction), CS (only otters), Kael, Growth are the ones as far as I can remember.

Also, the dragged had to be KoS by faction, not agro. Like if you are ally to thurg, nuke a guard and die, you could get dragged with no issue.

Spitty 04-24-2012 05:36 PM

I'm trying to find definitive proof, but you can add some (or maybe all?) of the CoV faction named in WW to that list. Corpse-dragging across the zone with a KoS body could cause some pretty hilarious trains to show up at ToV. You'd also have to get someone to train a raid encounter mob around to pull bodies if you wiped and it decided to corpse camp instead of path.

Kael, Thurgadin, Skyshrine and Plane of Growth were all definitely zone-wide areas for corpse aggro.

Splorf22 04-24-2012 05:44 PM

Quote:

Originally Posted by Zapatos (Post 629939)
on another note, hurray for a velius discussion with the devs!



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