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-   -   Game Mechanics: Permafrost flee pathing glitch (/forums/showthread.php?t=76274)

Danth 06-04-2012 08:22 AM

Permafrost flee pathing glitch
 
Monsters that enter flee mode near the zone-in/out in Permafrost path inside the wall. This happens fairly consistently and is readily reproduced. I've created a basic MS-paint file as a rough illustration of the issue.

This happens in reverse, sometimes, in that monsters pulled from deep within the zone to the zone-out will sometimes appear as though coming out of the wall rather than running down the ladder. This occurs much less frequently.

Danth

http://i.imgur.com/oixGN.jpg

Alunova 05-14-2013 10:25 PM

I did some general work to Permafrost pathing and can no longer replicate this.

Assuming fixed, pending update.

Tecmos Deception 05-15-2013 06:31 AM

Ooh, that fancy drawing makes me want to pinpoint all the mobs that path through walls in HS and draw them up!

Furinex 05-15-2013 02:41 PM

Quote:

Originally Posted by Tecmos Deception (Post 957684)
Ooh, that fancy drawing makes me want to pinpoint all the mobs that path through walls in HS and draw them up!

Do it, the guy fixed it, he'll fix yours too!

Rjones61 05-30-2013 01:38 PM

I just got killed due to this bug. Does not appear to be fixed.

Whenever I kill a monster near the ladder, the mob flees slightly left of the ladder instead of climbing up. He passes through the wall into the hallways beyond it. My pet gleefully follows it.

bizzum 05-30-2013 01:59 PM

The fix won't be implemented until the next patch, so you will have to deal with it for a bit longer until then.

Alunova, I'm not sure if you went through more than the entrance area to Perma and looked at pathing, but there are some severe pathing / line of sight issues in the goblin room before giants, and through the giant tunnels up to Vox. If you have time would it be possible to look through that and see if something can be done to improve LoS (sometimes you can be standing in melee range at a certain angle and be considered out of line of sight and you won't melee or be able to cast). Also when mobs flee or run after you, the often do that weird thing where they warp up towards the ceiling and fall back down over and over as they run.

Alunova 05-30-2013 10:32 PM

Quote:

Originally Posted by bizzum (Post 975856)
The fix won't be implemented until the next patch, so you will have to deal with it for a bit longer until then.

Alunova, I'm not sure if you went through more than the entrance area to Perma and looked at pathing, but there are some severe pathing / line of sight issues in the goblin room before giants, and through the giant tunnels up to Vox. If you have time would it be possible to look through that and see if something can be done to improve LoS (sometimes you can be standing in melee range at a certain angle and be considered out of line of sight and you won't melee or be able to cast). Also when mobs flee or run after you, the often do that weird thing where they warp up towards the ceiling and fall back down over and over as they run.


I've experienced this myself, I did quite a bit of work to the area including the removal of a node that was causing NPC's to warp up the Z axis, likely causing this (even though they appeared to be standing in front of you)

GM testing is not the same as realistic testing by players however, so please let me know if it is improved/worse after next update.

Rjones61 06-27-2013 11:37 AM

Just went in and tested the pathing. Mobs are still pathing into the wall and disappearing into the Matrix.

Edit: There was a update since this time, correct?

Thulack 06-27-2013 11:42 AM

Quote:

Originally Posted by Rjones61 (Post 1009708)
Just went in and tested the pathing. Mobs are still pathing into the wall and disappearing into the Matrix.

Edit: There was a update since this time, correct?

Not since alunova posted no. Was a year between OP and dev posting.


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