Project 1999

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-   -   Game Mechanics: Mellee miss rate seems excessively high. (/forums/showthread.php?t=7775)

President 05-20-2010 03:15 AM

Quote:

Originally Posted by girth (Post 63390)
Just for shits and giggles I went outside Guk and let one of the entrance guards beat on me for 10 minutes, I never once moved after walking up to him and hitting Taunt once. I had no buffs on.

level 37 ogre sk vs green con guk entrance guard
1430 hp
700 ac
185 defense
125 dodge
175 parry
175 riposte

eqlog_Bootleg_project1999.txt

I found it interesting that I only got 0 dodges, 0 ripostes and 1 parry. Is it because the npc miss check comes before those so they barely even have a chance to happen?

Id say that assumption makes sense girth.

YendorLootmonkey 05-20-2010 06:32 AM

Morn, I spent like 30 minutes searching on Google for even one example of a log parse from even just prior to 2004, and I came up empty-handed. So unless someone can do better, the main problem is we have nothing to compare a current log to. Which may make this issue unsolvable even if there is a problem, because no one will be able to prove there's a difference with quantitative data. The only thing I can think of is to parse current-state data, at each player level, against dozens of differently-leveled mobs, and graph the results to determine a somewhat linear relationship and to see if the correlations break down anywhere. And since someone would have to level up a warrior from level 1 and spend most of their time doing pretty much that, I don't think the melee combat mechanics are broken enough to warrant anyone putting that much work into what is essentially a "half solution", nor is it broken enough to have the devs risk breaking the system currently in place by trying to fix it more.

Other than that, this thread is just going to be you and a few others butting heads against a bunch of people who leveled past the point you're at, twinked or not, powerleveled or not. There's a reason people twink their low level alts, or get powerleveled, or do the gnoll fang turn-ins to skip a bunch of low levels.... is because levels 1-20 kinda suck. And Live has always been like that. So I would just put effort into getting past these levels as soon as possible. I have a level 11 cleric that I can group with ya if you want tonight and all day/night tomorrow if you want, lemme know. :)

Yoite 05-20-2010 10:13 AM

ya if they miss you there is no reason for you to dodge, parry, or riposte their missed attack.

pickled_heretic 05-20-2010 10:58 AM

A lot of you guys keep saying "QQ JOIN A GROUP N00BIE," but nobody's going to want to group with a warrior who can't hold aggro because he can't hit anything and can't do anything to increase his chance to hit. I'm spoiled because I am a SK and I can hold aggro just with disease cloud and my spells regardless of my DPS, but warriors are fucked.

PearlJammzz 05-20-2010 11:08 AM

Ya I hate having warriors as tanks as a DPS. It's tough to fill like you're giving it your all when you wait till 80 % to nuke, and you already have aggro.

SK's you can quite literally wait till they get a disease cloud, and a taunt or 2 off, and nuke at will. Maybe the SK's I have grouped with are just better than the warriors? I don't know, but I do know that warriors have a hell of a time keeping aggro. We'll see if this changes in Kunark :).

Kainzo 05-20-2010 11:14 AM

Quote:

Originally Posted by PearlJammzz (Post 63517)
Ya I hate having warriors as tanks as a DPS. It's tough to fill like you're giving it your all when you wait till 80 % to nuke, and you already have aggro.

SK's you can quite literally wait till they get a disease cloud, and a taunt or 2 off, and nuke at will. Maybe the SK's I have grouped with are just better than the warriors? I don't know, but I do know that warriors have a hell of a time keeping aggro. We'll see if this changes in Kunark :).

taunt doesnt "build" aggro. It places the user on top of the aggro list, if they are already at the top, taunt is worthless.

guineapig 05-20-2010 11:19 AM

Quote:

Originally Posted by Kainzo (Post 63521)
taunt doesnt "build" aggro. It places the user on top of the aggro list, if they are already at the top, taunt is worthless.

^^^ This

Who still doesn't understand how taunt works?

PearlJammzz 05-20-2010 11:26 AM

Then it's the damage he deals or something. My point is the SK grabs it once, and can hold it forever easily. Warriors have no chance. You have to play like a half-afk gimp lots of the time if you have a warrior tank.

Best way to control aggro is through root if you can. The warrior then only needs to be the closest to the mob, and he will hold aggro forever. This is the only way I have seen warriors be able to hold good aggro.

YendorLootmonkey 05-20-2010 11:26 AM

Quote:

Originally Posted by pickled_heretic (Post 63513)
A lot of you guys keep saying "QQ JOIN A GROUP N00BIE," but nobody's going to want to group with a warrior who can't hold aggro because he can't hit anything and can't do anything to increase his chance to hit. I'm spoiled because I am a SK and I can hold aggro just with disease cloud and my spells regardless of my DPS, but warriors are fucked.

Well, I was trying to steer him towards 1H weapons before. IMO, for grouping, he needs a pair of tentacle whips or gnoll-hide lariats or something cheap with a proc that pisses mobs off.

guineapig 05-20-2010 11:47 AM

Quote:

Originally Posted by PearlJammzz (Post 63524)

Best way to control aggro is through root if you can. The warrior then only needs to be the closest to the mob, and he will hold aggro forever. This is the only way I have seen warriors be able to hold good aggro.


This is actually a really bad habbit to get into. Root will break multiple times during a fight and it generates a whole mess of aggro. The moment the root breaks that mob will start attacking the person who rooted it and the warrior needs to re-establish control.

The more you root, the higher you get on the aggro list. The warrior doesn't actually have aggro in this case, the mob is simply defaulting to hitting whatever it can until it can finally move again. If you try using root like this on a raid you will either die often or piss off the backup healers.


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