Project 1999

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-   -   Game Mechanics: Mellee miss rate seems excessively high. (/forums/showthread.php?t=7775)

Kainzo 05-20-2010 11:49 AM

You can either use BLIND or ROOT. Blind will act as a root and the mob will attack the CLOSEST thing. A lot of guilds use this technique on this server to have their mages lay out as much damage as possible.

(this wasn't kunkark/veilous).

YendorLootmonkey 05-20-2010 11:59 AM

Quote:

Originally Posted by guineapig (Post 63533)
This is actually a really bad habbit to get into. Root will break multiple times during a fight and it generates a whole mess of aggro. The moment the root breaks that mob will start attacking the ranger and the warrior needs to re-establish control.

Fixed it for ya :)

guineapig 05-20-2010 12:41 PM

Quote:

Originally Posted by Kainzo (Post 63536)
You can either use BLIND or ROOT. Blind will act as a root and the mob will attack the CLOSEST thing. A lot of guilds use this technique on this server to have their mages lay out as much damage as possible.

(this wasn't kunkark/veilous).

I would expect every paladin on the server to use blind. It's part of their aggro arsenal along with stun! I was under the impression that this is a well known tactic (and the only good use for blind).

Quote:

Originally Posted by YendorLootmonkey (Post 63540)
Fixed it for ya :)

Oh, nevermind then, :p. Break out the root procs and dex buffs!!!

km2783 05-20-2010 02:10 PM

Quote:

Originally Posted by Morndenkainen (Post 63153)
I'll leave that to someone with the time and energy to do it correctly, with a parser, and EQWatcher or something.. Im not really interested in the actual miss % that im currently experiencing, I just know its high enough to prevent me from doing what I used to do on live, and I'd like to see someone with the skills and ability to do something about it check it out. If you dont like the thread, why do you keep coming back?

Just. Wow. Newsflash: if you don't want to help with the solution to a problem you're seeing, then you have absolutely no right to be bitching about it. If you can't be bothered to do something, why the hell should anyone else (yes I saw where you claimed you would do it)? Sure, your parse isn't as helpful w/ out a parse from back in the day to compare it to, but groups of people arguing over it solves nothing. Provide more information than a couple fights worth of screen shots and a memory, or be quiet. "Just knowing" isn't good enough.

The only melee classes I ever soloed to near 20 was a twinked Monk, Bard, and Warrior. Note that I said twinked. That warrior got his ass handed to him on a regular basis by blues before I bought him a set of fine plate and wakazashis. After awhile he was group-only or low low low blues. After lvl 20 any melee class I played became tons better and easier to play. The first time my Monk quad-attacked it brought a tear to my eye :D

Since no one has really responded to any of the other questions/thoughts I've posed, with little other evidence I'm left to think you are just flat out wrong that melee is broken.

If you're going to reply to me and this post, either come correct or expect no response and a PM to an admin. I'm not about to put up with your typical responses like President has.

Ruinous 05-20-2010 05:22 PM

Taken from here: http://forums.station.sony.com/eq/po...topic_id=36563

Quote:

Weapon skill and your level relative to the mob are the most important factors in whether you hit or miss. ATK rating determines how much you hit for up to your max hit, not how often you hit.
I bolded the important part for you all arguing against this to easily see. I'm working on digging up more valid information in our favor, so stay tuned.

The argument that we're missing because we are low level is BASELESS because the mobs we are fighting are our level or lower. Level difference between the character and the NPC seems to not be taken into consideration at all or very little on this server and therein seems to lie the problem.

Hit / miss rate is not a simple determination of your weapon skill as you guys seem to be claiming. Max weapon / offense for your level should adequately match the defensive abilities of mobs our level or lower, no matter what level the toon is.

nilbog 05-20-2010 05:31 PM

The true irony of this 17 page thread, is the dev that would be able to help you is Haynar, on the first page.

This doesn't fall into content, so I don't have fixes for you. For the source developers reading this though.. they will have a hard time finding what they need to fix.

Ruinous 05-20-2010 05:33 PM

I will be happy to re-post all relevant information to a new thread as I find more links and actually have the time to parse live vs. p99.

girth 05-20-2010 05:38 PM

Quote:

Weapon skill and
You really think you should have the same hit/miss rate as a 20-30+ just because both of you may fight a mob 5 levels lower than you?

I don't think you give weapon skill enough credit then. You should miss a ton because you suck at your weapon skill regardless of what the mob cons to you, because it takes BOTH.
I think its incoming damage from npcs that is the problem, not melee's offensive abilities which may or may not be a little bit off. I believe something is fishy with AC. No proof though. I haven't seen a raid yet, but it seems tanks take more damage here, even twinked ones. <<total opinion

Ruinous 05-20-2010 06:04 PM

Quote:

Originally Posted by girth (Post 63686)
You really think you should have the same hit/miss rate as a 20-30+ just because both of you may fight a mob 5 levels lower than you?

I absolutely think so. Why should a level 5 fighting a level 1 not have close to the same hit/miss chance as a level 20 fighting a level 15? It's all relative to your level and weapon skill vs. the defense of the mob, which more often than not, is determined by LEVEL. I didn't say that I think a level 5 fighting a level 1 should hit as hard and for their max as often as a level 20 fighting a level 15. Clearly their stats and ATK primarily would dictate a higher percentage to land full hits. But in regards to hit/miss, YES, that's how it should be working.

What was the point of having a "CONSIDERATION" system if it means nothing in regards to the difficulty of the encounter if your skills are too gimp at low levels to land hits?

Yoite 05-20-2010 06:23 PM

what.. no. a lvl 5 vs 1 should not land hits as often as a 20 vs a 15 or a 50 vs a 45. The higher lvl you get the better you get.

At lvl 5 you suck at swinging your weapon, so you miss more. At lvl 20 your better so you dont miss as much, and by the time you're 50 you're pretty much done with sucking and now you dont miss very much.

Why is this so hard to understand. You are missing a lot at low lvl b/c you are LOW LVL.


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