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Push
I remember when PCs used to 'push' NPCs when meleeing. Pets did the same thing, maybe worse than PCs. You had to position pets/PC's correctly or corner mobs.
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this was removed so that raid target mobs couldn't be pushed into areas that would make them an easy kill
EDIT: disregard the above since I probably read something wrong someplace, but I can't find it now when I do a search |
Pretty sure that is completely incorrect bionic. At least for P1999, it just wasn't working correctly or something so it was taken out until it can be worked on some more. Currently, NPC melee has a base chance to interrupt your spells to make up for the lack of motion interrupts.
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Heh it was more than that. Pets pushed, players pushed, arrows pushed and so did spells, it's what made the PoFire god so much fun. You had to have the casters all evenly facing certain directions away from the mob in order to keep the mob in place at max AE range (to counteract the melee's arrowing forward) so you didn't wipe the raid on the Deadly AE he cast. Almost everything in the game had a knockback directional effect until 3-4 years ago when any semblance of high quality skill went out the window and zerging became the new "elite raiding" skill.
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Didn't know pushing wasn't in game. That will make ToV much less fun. =/
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IIRC only melee has lost its push on here. As a tank, I still notice push from spells, mainly stuns - they push a lot.
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WTF theres no pushing? If this can be fixed please do, its a larger part of raiding. I can understand its an EMU server and pusing into a wall could be bad but it its fixable with little issues please re add this.
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Correct, for example,
Druid level 3 spell whirling wind has a push rating of 2. http://lucy.allakhazam.com/spell.htm...53&source=Live Ykesha effect from the SSOY has a rating of 1. http://lucy.allakhazam.com/spell.html?id=945 Cleric Force spell, pushback of 3. http://lucy.allakhazam.com/spell.html?id=124 Odd they took the pushback out of the game but left the raw data in place on lucy. |
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