Project 1999

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-   -   Game Mechanics: Push (/forums/showthread.php?t=7985)

amaterasu 05-21-2010 03:10 PM

Push
 
I remember when PCs used to 'push' NPCs when meleeing. Pets did the same thing, maybe worse than PCs. You had to position pets/PC's correctly or corner mobs.

bionicbadger 05-21-2010 03:48 PM

this was removed so that raid target mobs couldn't be pushed into areas that would make them an easy kill

EDIT: disregard the above since I probably read something wrong someplace, but I can't find it now when I do a search

girth 05-21-2010 03:55 PM

Pretty sure that is completely incorrect bionic. At least for P1999, it just wasn't working correctly or something so it was taken out until it can be worked on some more. Currently, NPC melee has a base chance to interrupt your spells to make up for the lack of motion interrupts.

Akame 05-21-2010 04:01 PM

Heh it was more than that. Pets pushed, players pushed, arrows pushed and so did spells, it's what made the PoFire god so much fun. You had to have the casters all evenly facing certain directions away from the mob in order to keep the mob in place at max AE range (to counteract the melee's arrowing forward) so you didn't wipe the raid on the Deadly AE he cast. Almost everything in the game had a knockback directional effect until 3-4 years ago when any semblance of high quality skill went out the window and zerging became the new "elite raiding" skill.

Gorroth 05-21-2010 04:05 PM

Didn't know pushing wasn't in game. That will make ToV much less fun. =/

girth 05-21-2010 04:08 PM

IIRC only melee has lost its push on here. As a tank, I still notice push from spells, mainly stuns - they push a lot.

Akame 05-21-2010 04:09 PM

Quote:

Originally Posted by Gorroth (Post 64220)
Didn't know pushing wasn't in game. That will make ToV much less fun. =/

True, correctly being able to manage push on a mob that cannot be cornered is a raid skill and in a lot of old cases, part of the fight. I'd like to see pushback effects on melee, pets, arrows(throwing daggers!) and spells come into the game if it is not already.

Phallax 05-21-2010 04:12 PM

WTF theres no pushing? If this can be fixed please do, its a larger part of raiding. I can understand its an EMU server and pusing into a wall could be bad but it its fixable with little issues please re add this.

Akame 05-21-2010 04:16 PM

Correct, for example,

Druid level 3 spell whirling wind has a push rating of 2.
http://lucy.allakhazam.com/spell.htm...53&source=Live

Ykesha effect from the SSOY has a rating of 1.
http://lucy.allakhazam.com/spell.html?id=945

Cleric Force spell, pushback of 3.
http://lucy.allakhazam.com/spell.html?id=124

Odd they took the pushback out of the game but left the raw data in place on lucy.

Akame 05-21-2010 04:17 PM

Quote:

Originally Posted by Phallax (Post 64227)
WTF theres no pushing? If this can be fixed please do, its a larger part of raiding. I can understand its an EMU server and pusing into a wall could be bad but it its fixable with little issues please re add this.

If it's melee only like he says, it's probably the hardest of them all to code, it's probably a push effect of like .001 per swing with other math numbers for different kinds of attacks (such as bash etc).


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