Delita2 |
08-19-2012 10:58 PM |
Quote:
Originally Posted by SearyxTZ
(Post 710481)
Assuming anyone actually pvps enough on this box to know (LOL). I don't know how much the resist system has changed shit.
I don't give a crap about zerg pvp so lets assume 1v1 scenarios or small group skirmishes. Here are the classes I'm curious about:
Bard (do they get rooted and actually killed outdoors bc of shitty resist system? etc)
Ranger
Warrior (have some idea obv)
Necro
Druid
THANKS PALS :)
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Bard - obviously valued in group pvp, unable to do shit against anyone intelligent/geared who chooses to disengage. Not going to be fun whittleing down randoms health until they zone or just gate and laugh at you.
Ranger - no disc, no interrupt, no health (compared to other melee classes), no point. Ok in group settings if competently assisting / performing utlitiy roles such as chain pumicing, ccing pets, etc, but a poor substitute for another hybrid.
Warrior - Good gear, resists? P good w/ group, poor solo. Bad gear, bad resists? Better than ranger.
Necro - Pretty good against retards, rangers, and pure melee. Pretty bad against anyone who has channeling and cure pots/pumice, or just decides to run away since every spell takes forever to cast. Good for groups when people are too busy trying to assist train / run around to focus on pellings/curing themselves and asystole can lolsnare people with an assist train in pursuit.
Druid - its a druid.
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