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-   -   Spells: Divine Aura, Barrier, Harm Shield, Veil Preventing Stuns (/forums/showthread.php?t=82656)

Ele 08-26-2012 12:30 AM

Divine Aura, Barrier, Harm Shield, Veil Preventing Stuns
 
These spells currently as implemented are not era correct. The spells do not allow the caster to be stunned, this implementation was not added until after VELIOUS (thx Tecmos) in the following patch.

http://everquest.allakhazam.com/hist...es-2001-1.html
Quote:

------------------------------
May 8, 2001 3:00 am
------------------------------
- Divine Aura and spells of that type (Divine Aura - cleric, Divine
Barrier - cleric, Kazumi's Note of Preservation - bard, Harmshield -
necromancer, Quivering Veil of Xarn - necromancer) will now prevent the
caster from being stunned when hit for their duration
.
Post from December 1, 1999, responding to a question about the difference between Divine Aura and Divine Barrier on Eqclerics.org
Quote:

With Divine Barrier you can still be stunned just as you can with Divine Aura. It is meant to be this way.
Quote:

Yes, they both stun.
Quote:

I have NEVER been stunned with DB up...but will be constantly with Aura. I remember reading a long time ago thats the way they are supposed to be. The low level version is stunnable, while DB is not.
http://webcache.googleusercontent.co...=imvns&strip=1


Another series of posts on Eqclerics concerning DA/DB and being stunned from August 8-9, 2000:
Quote:

Do stun type spells still work through Divine Aura? Mainly interested in whether or not the Divine Aura will protect me from those nasty Vortex stuns that the swirlspines in Kedge Keep use.
Quote:

Not 100% sure, but I'd imagine they would work through DA. Normal bashes/stuns work - so I guess these would too.
Quote:

You will still be stuned, you just won't take any dmg.
http://webcache.googleusercontent.co...&ct=clnk&gl=us

Ele 09-06-2012 11:11 PM

Needs to be tested.

Haul 09-06-2012 11:22 PM

interesting

BigSlip 09-07-2012 03:33 PM

good find never known about this

Ele 11-05-2012 04:54 PM

Bump, needs more attention.

Even acknowledged in the Cleric wikis for P99 and EQMac (don't know the original sources): http://wiki.project1999.org/Cleric#FAQ
Quote:

Q: Why is it when I cast divine barrier I can still be stunned? Apparently my god is powerful enough to protect my from any amount of damage. Yet isn't quite strong enough to keep me from being knocked loopy. Is there a actual reason for this or just an oversight in the programing?
A: Being stunned is just something which is not protected by the divine barrier. There is no other explanation except that it is just the way things are. (Divine Barrier also does not protect you from DoT's)

Nirgon 11-05-2012 09:06 PM

Yeah this definitely happened. Remember being trained out of guk on a necro and then again watching people who were invuln train out of CT also constantly stuttering along the way.

Whether its worth putting back in I guess is up to Nbog

Furniture 11-07-2012 10:44 PM

Definitely worth putting back in, makes things like cleric DA pulling and stuff more overpowered then they were in classic (not to mention running to zone lines with DA popped should be harder as well)

nilbog 11-11-2012 05:52 PM

Quote:

Originally Posted by Nirgon (Post 761538)
Whether its worth putting back in I guess is up to Nbog

I think it should be changed, yes.

On that note, can you currently be evaced with DA/DB up? You shouldn't, iirc.

Ele 11-11-2012 06:43 PM

Quote:

Originally Posted by nilbog (Post 765696)
I think it should be changed, yes.

On that note, can you currently be evaced with DA/DB up? You shouldn't, iirc.

Pretty sure you get left behind if a DA is up.

DA also does not allow CotH to summon while it is active.

Arrisard 12-04-2012 04:58 PM

Rather than make an entire new thread since this might be somewhat similar, DA/DB tanking/aggro doesn't look like it should be changed until 6/27/2001, I think?

Quote:

Aggro Changes: We've made an adjustment to the way that NPCs choose their targets. It's a rather simple change, one that makes a lot of sense. But we want you to be aware of it so that it won't surprise you too much, and so that you won't think that it is a bug. NPCs are now much more aware of the vulnerability (or, more precisely, the invulnerability) of their targets. NPCs will now be very unlikely to waste their time attacking a target that they can't harm.
From what I can tell DA/DB is working in the post change fashion where anyone who is invulnerable is temporarily dropped to the bottom of the hate list priority.

Some clerics talking about the change here and here, link to original thread here


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