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-   -   Implementing a basic, and I mean BASIC AA System? (/forums/showthread.php?t=86384)

Wonka11 10-16-2012 08:43 AM

Implementing a basic, and I mean BASIC AA System?
 
I'll try to stay concise; After 60 and getting an epic or raid gear, there isn't much to really DO outside of making another alt and farming gear, or power leveling if your class allows.

That is cool and all, but I really enjoyed the BASIC (non-op AAs) AA system they first implemented giving a bit more longevity to improving my character and making exp groups still viable and fun to do on my maxed char.

Now don't freak out, I'm sure its possible to even alter the first implemented AA system to only allow for certain abilities and I'm sure its also possible to tone these down as well to adjust for a more 'vanilla' feel.

I also realize AA's weren't in vanilla, but the system was largely successful when first implemented, before with each expansion, getting way out of hand and unbalanced.

This is just a light mentioning of the topic, not necessarily serious, but I figured it was one of the excellent mechanics that came from Everquest which a lot of other games for some reason didn't adopt.

eqravenprince 10-16-2012 09:06 AM

AA's detract from what the server needs most for continued health which is people starting alts.

Xadion 10-16-2012 09:16 AM

Quote:

Originally Posted by eqravenprince (Post 747609)
AA's detract from what the server needs most for continued health which is people starting alts.

So people leveling their alts (usualy PL or solo) in level 1-40 zones is better for population than those same people AA exping (usualy in groups as they are a must at 55+)

webrunner5 10-16-2012 09:32 AM

I think in the end this server ought to have like 100 AA's. This really helps balance out some of the classes that are sucking hind tit here. Rangers, SK's, and Pally's come to mind.

There was a reason Sony came up with AA's, and that was to help everyone become a little more equal.

Mythdar 10-16-2012 09:33 AM

I feel sony implemented AA's actually to make more money via subscriptions

Ferok 10-16-2012 09:40 AM

Quote:

Originally Posted by Mythdar (Post 747622)
I feel sony implemented AA's actually to make more money via subscriptions

You can pretty much put any word related to Everquest, including Everquest, in the place of "AA's" here, and be accurate.

Let's try it out:

I feel sony implemented fungi tunics actually to make more money via subscriptions.

As to the original post, this is a topic for down the road I think. Velious is what there is to do post-60, IMO. AA's appropriately didn't come along until Luclin. I think there's some value there, but I'm pretty sure it doesn't belong in Velious initially.

Ravager 10-16-2012 09:48 AM

There will be plenty do in Velious with your main before devs need to worry about AAs.

falkun 10-16-2012 10:19 AM

Quote:

Originally Posted by Rogean (Post 446573)
I don't think AA's will ever be introduced.. I've ripped out so much of it from the code already lol.


Yardcore 10-16-2012 10:22 AM

Nope

Frieza_Prexus 10-16-2012 10:30 AM

I've always felt that the server should eventually go past Velious. I've played Kunark for two years now because I hope to see Velious. Once that's out, I can just see all the people who scream "NOT CLASSIC LOL" not sticking around.

I think AAs and custom content would be an excellent addition that would provide a lot of entertainment and attraction for newer players.

We wanted a classic server like P99 because we wanted to start out in vanilla and then progress to the end of Velious. A static and unchanging environment was never the big draw. It was the notion of progressing. I think a continuation of that would be extremely healthy.


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