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-   -   Game Mechanics: Almost nothing in Plane of Hate sees invisible (/forums/showthread.php?t=86399)

Nirgon 10-16-2012 01:19 PM

Almost nothing in Plane of Hate sees invisible
 
This needs a look, I gather that evidence is going to be impossible to find.

I'm on the case, but if someone wants to pitch in and gather with me, it would be appreciated!

Zeelot 10-16-2012 01:41 PM

I recall needing a combo of IVU/invis to move through hate. It was like that here until they changed line of sight there a few patches back. For some reason all the undead changed to not see invis.

Nirgon 10-16-2012 03:18 PM

Yeah just in an initial run through having only regular invis I was like heh dafuq. But clearly there were many more mobs that should have seen through invis as well.

IMO an aim, evidence or not, needs to be made for this one to be "classic like". No expectations I don't think, should be made that we can make this perfect.

I'd say EQMac is the way to determine what's what here.

Xanthias 10-17-2012 04:20 AM

Quote:

Originally Posted by Nirgon (Post 747855)
I'd say EQMac is the way to determine what's what here.

Not trolling, but question, wouldn't that be post revamp and therefore back to how Hate was with able to zone in safely and make it so it wasn't the right source material?

Treats 10-17-2012 04:52 AM

Hate on the EQMac server is the Revamp from Velious.

There is a thread in Server chat that kind of discusses what could and could not see Invis/Sneak/Hide.

I tried for a little while but it was very difficult to find anything regarding this.

Nirgon 10-17-2012 11:57 AM

Quote:

Originally Posted by Xanthias (Post 748270)
Not trolling, but question, wouldn't that be post revamp and therefore back to how Hate was with able to zone in safely and make it so it wasn't the right source material?

No a very good point and these bug discussions are getting more interesting than the presidential debates lately.

My response to that is, yes, it is certainly a post revamp hate.

However!

The downstairs mobs are completely unchanged except the mummies and their loot tables. Beloved hate-minis and Inny himself aside along with the top floor of gigantic sized cleric of inny model hate knights and such... everything like spite golems, phants, abhorrents, chests, rats, ghasts etc should all match what's going on there.

I think a quick audit of "well about half of the spite golems didn't see invis" and "none of the clerics I conned saw invis" would wrap this up nicely.

Plane of Hate was always a "oh god when is the next group loading in we got mad shit here fuck me" on progression live. I saw it with a progression group on RZ and then again with a more experienced group on SZ, it needs a lil more meaness to it to really capture that PoH "port up" feeling.

Unrelated but big props on the NPCs aggroing through the zone in house walls. A very classic change that deserves kudos again.

Zeelot 10-17-2012 12:13 PM

I am not sure if this is the way it is supposed to be, but from my memory the invis mechanics were pretty accurate prior to the aggro change patch. Unfortunately classic planes raids are the least vivid in my memory since it's been so long. This is the best I can recall it, but not sure if I'm even accurate. :( Sorry for no evidence, but perhaps it's still helpful.

Chests = See invis
Spite Golums = See invis
Loathing Liches = IVU works
Abhorrents = Invis works
Scorned Banshees = IVU works, Sees through sneak/hide
Forsaken Revanents = IVU works
Rats = Invis Works
Ashenbone Drakes = IVU works
Clerics of Innoruuk = Invis works
Kira's = IVU works

Nirgon 10-17-2012 12:32 PM

I'm hoping we can agree to some hard and fast rule to where someone posts a memory to something and its decidable by people who have a strong reputation in this section to say "ok, well EQ Mac would be OK to test this".

Nilbog of course being final arbiter and executioner.

This, I would say, is one of those cases.

This isn't a change that's going to hurt anyone feelings, but may make racing to Inny more interesting than "invis up GOGOGOGO".

nilbog 10-18-2012 07:52 AM

Fixed, pending update.

Probably been this way for a while.

arsenalpow 10-18-2012 08:03 AM

Aggro radius on chests might be fubared as well. There's been a couple times when I could walk up the stairs in a house and aggro every mob BUT the chest, even body pulling wasn't working. I'd have to actually tag it with a shuriken or dmg it before it would wake up.


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