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theguyy 10-21-2012 03:29 AM

Adventurer's Guide to Leveling: Community Project
 
I was always curious if the true adventurer at heart could travel the whole of Norrath as they leveled without taking far too long to progress. This could be the answer!

Here are the rules. Suggest a single zone and spot in said zone to level a single level after 10. This zone can only be used once, so if you see it on the list think of something different! The goal is to make a list of the ultimate journey where you and a friend can go and adventure while gaining a level in a different zone for each level from 10-60. We can do this, there's over 80 zones in Classic/Kunark!

No speculation, you actually have to have gained a level at a reasonable pace in the area you suggested with a un-twinked duo/group. For instance, a bad example would be suggesting City of Mist from level 24-25. Make it feasible so that a new player could take a friend to your spot and gain a level there. Can we create the ultimate leveling adventure? Will update with posts, I will start:

10-11 Crushbone(entrance mobs)
11-12 Blackburrow(bottom of ramp)
12-13 Western Karana(bandits east of Misty Storyswapper)
13-14 Befallen(entrance)
14-15 Unrest(entrance)
15-16 Kurn's Tower(main floor)
16-17 Erud's Crossing(wisps)
17-18 Najena(elementals)
18-19 Lesser Faydark(sisters camp)
19-20 Oasis of Marr(orc highway)
20-21 Upper Guk(squire camp)
21-22 Mistmoore(zone entrance)
22-23 Lake of Ill Omen(beach north of FV)
23-24 Overthere(trash near warsilk)
26-27 Gorge of King Xorbb(evil eyes)
27-28 Everfrost(random mammoths)
28-29 Warsilk Woods(giant fort)
29-30 Rathe Mountains(giant skeletons near lake rathe)
30-31 Highhold Keep(goblins or guards)
31-32 South Karana(splitpaw spires)
32-33 Solesk's Eye(first goblin room)
.
.
35-36 Lower Guk(dead entrance)
36-37 Frontier Mountains(giant fort)
.
38-39 Ocean of Tears(spectres)
39-40 The Hole(elementals)
40-41 Oggok(bouncers)
41-42 City of Mist(courtyards)
.
.
51-52 Nagafen's Lair(bats)


^^Add your suggestion here, it doesn't have to be for maximum efficiency or ease of travel but for the sake of the journey! You don't have to list your spot in above order.

For the newer players wanting to test the Adventurer's Guide to Leveling, find the suggested spots easier with this link: http://wiki.project1999.org/Zones

UPDATED vvvv

SwordNboard 10-21-2012 04:44 AM

While taking advantage of some of the highest ZEMs! These are considering that you are modesty twinked these days.

8-17: Befallen 1st & 2nd floors for safety (not 3rd floor (yet))
17-26+: Upper Guk (Spiders, then Squire to Warden and friends)
26-40+: Highkeep/SolA

webrunner5 10-21-2012 07:05 AM

Unrest Entrance and Main Room. Good from level 14 to 22. Good ZeM

Castle Mistmoore Entrance and Pond area. Good from level 22 to 28. Good ZeM.

Oasis of Marr Crocs, Orcs. Good from level 14 to 20.

South Karana. Spires for Splitpaws. Level 24 to 32.

Bubbles 10-21-2012 07:07 AM

Level 1: Akanon Underground
Level 2: Greater Fay
Level 3: Steamfont
Level 4: Misty Thicket
Level 5: East Freeport
Level 6: Crushbone
Level 7: Butcher Block
Level 8: Kith Forest
Level 9: East Commons
Level 10: Nek Forest (zombie ruins by EC zoneline)
Level 11: North Ro (Scarabs, bandits)
Level 12: South Ro (derv camps)
Level 13: West Commonlands (more dervs, or deathfist orcs)
Level 14: Dagnars Cauldron (goblins and rats and skellys oh my!)
Level 15: Erud's Xing (Wisps)
Level 16: Lavastorm (anything within 5 square miles of najena.. altho druid rings is a great pull spot, ppl port in who can buff + sow!)
Level 17: Najena (elementals and TTs)
Level 18: Lesser Faydark (Nybrights still give light blue here, can swap out 17+18 and hit LF at 17 and najena at 18 i guess)
Level 19: East Karana (anything not currently being kited by a bard, reavers and such /con the best at 19 tho)
Level 20: Highpass Hold (orcs or gnolls, you make the call!)
Level 21: Unrest (1st floor if solo, fireplace if grouped)
Level 22: Mistmoore (zone in to GY)
Level 23: South Karana (chickens!)
Level 24: West Karana (ask a druid to track something blue, it's there somewhere)
Level 25: Lake Rathe (more chickens, different zone)
Level 26: Everfrost (Mammoths, higher level orcs. bonus points for ganking the vengeful soloist out of spite)
Level 27: Beholders Maze (Evil Eyes, PBBs for all!)
Level 28: Rathe Mtns (Giant Skeletons, drakes n such)
Level 29: Cazic Thule (Lizards)
Level 30: Runnyeye (goblins)
Level 31: Permafrost (goblins)
Level 32: Sol A (goblins)
Level 33: Highkeep (guards or goblins, choose your own adventure)
Level 34: Split Paw (gnolls)
Level 35: Lower Guk (zone in or bedroom/spiders in a group)
Level 36: OOT (specs or seafurys in a duo/group)
Level 37: Feerott (specs or bouncer hurd)
Level 38: West Freeport (It's not EQ without at least *one* level of killing guards or warrior guild npcs)
Level 39: The Hole (elementals)
Level 40: Oggok (Bouncer smash yu!)
Level 41: Oasis (Specs or Sand Giants or DW goblins)
Level 42: Kedge (kill fish i guess, i always avoided this zone like the plague.)

Thats pretty much it for old world.. Using Kunark is cheating IMO.

Brutal_X 10-21-2012 08:29 AM

Kurn's Tower 10-18, I really dont know why more people dont go here, it has a rediculous ZEM, and honestly it could be up to par with Paludal.l

webrunner5 10-21-2012 09:22 AM

Quote:

Originally Posted by Brutal_X (Post 751116)
Kurn's Tower 10-18, I really dont know why more people dont go here, it has a rediculous ZEM, and honestly it could be up to par with Paludal.l

Because it is hard as hell to get there, and if you are not a Iksar where you going to sell? Who has plat for a port there at that level?

Brutal_X 10-21-2012 09:25 AM

True webrunner, didnt take that into thinking :P

fishingme 10-21-2012 11:23 AM

I believe he is thinking more so individual camp spots like the ones that a little bit more hidden in zones. Sort of how bandits are a bit out of the way in gfay.

theguyy 10-21-2012 12:18 PM

Sorry if I wasn't quite clear enough but the goal is to list both the zone and the spot in the zone in which to gain a single level then move to a new zone. We are making 10-60 a huge adventure where you are never in the same zone twice to grind more then 1 level. Bubbles has it correct except for listing where in each zone.

Kunark is fine, remember just 1 level for each zone. Let the adventure begin!

fishingme 10-21-2012 12:30 PM

But you would enjoy some obscurity, correct? Little places of Eden tucked away? I regrettably don't know very many because I only adventured when I was younger and playing live. But I think this idea is really cool.


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