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-   -   Kunark EJ and SF Ports (/forums/showthread.php?t=9029)

Scrubby McGee 06-04-2010 03:49 PM

Kunark EJ and SF Ports
 
I just want to make sure that this gets done correctly. When Kunark first came out, the EJ and SF ports could only be used in a dungeon. The typical OS group would have people being picked up from wherever, then running to KC to pick up the rest of the group, then evaccing to EJ.

I can't remember if they could be used in non Kunark dungeons or not, though, but they were dungeon only when Kunark came out.

The Combine Portals were usable everywhere, though.

nilbog 06-04-2010 03:49 PM

Yes.

We will block their use everywhere except the dungeons of Kunark. Unless of course they could be casted from elsewhere, then someone needs to provide evidence

Erati 06-04-2010 03:57 PM

speaking as a wizard when Kunark came out I have no memory of it being limited to a DUNGEON...I remember many times not remembering which one ( Markars or Tishans Relocation) was EJ or Skyfire and often times I would chose incorrectly and after I ported sit down and mem the other relocation then port to where I actually wanted to go.

However it was a long time ago so if you have factual evidence that it had to be cast inside a kunark DUNGEON then maybe I just adjusted and moved on until I could use it in all zones.

It may have been restricted to Kunark only zones tho but I could very well be wrong and be remembering how it was after patches started changing things about Kunark.

Erati

Akame 06-04-2010 04:25 PM

By the time I had started playing in Kunark on my druid I was able to port and evac to those locations with no such restrictions, and I am pretty sure I was in those zones pre-velious or just after velious came out, can we expect that eventually those evac's will be available without restriction?

Savok 06-04-2010 04:34 PM

------------------------------
June 27, 2001 3:00 am
------------------------------

- Wind of the North, Wind of the South, Markar's Relocation and
Tishan's Relocation have had their additional restrictions removed, and
can now be cast from any zone where other similar spells can be cast.

nilbog 06-04-2010 04:40 PM

Thank you Savok, I was having trouble finding that.

nilbog 06-04-2010 05:57 PM

From first glance, these are the zones I'd think you can cast it.

Look good?

Green= permitted (dungeon zones)
Red= not permitted


* 1 Burning Woods
* 2 Cabilis

* 3 The Swamp of No Hope
* 4 Warsliks Wood

* 5 Charasis (Howling Stones or City of Kunzar)
* 6 Chardok
* 7 City of Mist (Torsis)
* 8 The Crypt of Dalnir

* 9 The Dreadlands
* 10 The Emerald Jungle
* 11 The Field of Bone
* 12 Firiona Vie
* 13 The Frontier Mountains

* 14 Kaesora
* 15 Karnor's Castle
* 16 Kurn's Tower

* 17 The Lake of Ill Omen
* 18 The Mines of Nurga
* 19 Old Sebilis

* 20 Overthere
* 21 Skyfire Mountains
* 22 The Swamp of No Hope

* 23 The Temple of Droga
* 24 The Overthere
* 25 Timorous Deep
* 26 Trakanon's Teeth

* 27 Veeshan's Peak
* 29 Warsliks Woods

Phallax 06-04-2010 06:02 PM

VP wouldnt be considered a dungeon?

nilbog 06-04-2010 06:09 PM

:P

You can't leave VP via gate or evac, sir.

Phallax 06-04-2010 06:13 PM

Quote:

Originally Posted by nilbog (Post 72426)
:P

You can't leave VP via gate or evac, sir.

Gotcha, got my VP key but never stepped foot into VP. Think I was taking a break around then~ Then Velious came out and I came back or somthing.


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