Project 1999

Project 1999 (/forums/index.php)
-   Blue Server Chat (/forums/forumdisplay.php?f=17)
-   -   So what is the consensus on Wizards (/forums/showthread.php?t=90538)

Arclyte 12-09-2012 01:21 AM

So what is the consensus on Wizards
 
I know that they can't compete DPS wise in a good group, but how are they solo? Do they get worse/stay the same/better in Velious?

Ports and soon to be translocs are a big plus.

phobus 12-09-2012 01:54 AM

I seem to recall there being some nice quad spots for Wizards in Velious. Cobalt Scar? Maybe others as well.

Also, once they get high enough for AE groups, there's that. Probably the fastest exp from 50-60.

Fael 12-09-2012 02:02 AM

thoughts
 
1. They are incredibly fast leveling 34-60, with circle of force, and then pillar line starting at 51.
2. They, and rogues, do most dps for single target raid mobs (much needed for slow ae dragons).
3. In velious they drop behind rogues, and maybe rangers on non-dragon / giant bane encounters.
4. Very convenient class to have; but they can't solo well or camp things that well. So, kinda below average outside of raiding at max level.
5. i like wizards though, always have.

Ephirith 12-09-2012 02:04 AM

There are some pretty informative threads about this:

http://www.project1999.org/forums/sh...=velious+class

Quote:

Wizard: The Good - Lure spells are introduced to help you combat the insane MR of raid targets in Velious. Wizards maintain their specialty role of burning targets at 30% or so, being unmatched in DPS those last percentages of a raid mobs health. I recall Wizards being the raid heroes during some of the Velious era boss fights because of their ability to pull off a last second burnout to kill the raid mob with 8-10 people still standing. In a group setting, Ice Spear of Solist is simply amazing due to it's mana/damage ratio. Wizards, in my opinion, gain a great deal of grouping utility in Velious due to obtaining this one spell. You get translocate spells! Prepare to be bombarded with tells for people asking to be translocated. Also be prepared to pocket the tip money too! No more zoning over with your compatriots to bring them to the zones of their desire. Simply point at them and POOF, off they go.

The Bad - Outside of lure spells, Wizards are hit extremely hard in Velious. Get used to the fact (if you're not already) that a large percentage of your nukes will be resisted, in most cases, outright resisted. Also be prepared to spend an additional 5 minutes medding (on top of the 15 minutes already) to reach a full mana bar from OOM. With the newly introduced caster equipment, your mana pool should be huge and thus your time spent sitting will be even more huge, to compensate!
and

http://www.project1999.org/forums/sh...=velious+class

Quote:

Melee still out-shines them, raid mobs get so many HP that you can't burn them down, and there isn't enough flowing thought gear in the game until Luclin/PoP for a wizard to really be able to provide sustained damage throughout the entire fight.
Ultimately the class will have the same shortcomings it does currently. Great raid mob dps tho!

Sure you can quad kite and blast down a mob, but in terms of meaningful solo power you can't take any of the really tough camps or mobs that the real solo classes can.

Arclyte 12-09-2012 03:22 AM

The more I read the more it seems like wizards are just petless mages with ports

Kind of sucks =\

Psionide 12-09-2012 03:26 AM

The only people who play wizards are the select few who really enjoy the class.

Alarti0001 12-09-2012 06:23 AM

Quote:

Originally Posted by Ephirith (Post 782980)
There are some pretty informative threads about this:

http://www.project1999.org/forums/sh...=velious+class



and

http://www.project1999.org/forums/sh...=velious+class



I think the second quote puts things more accurately. Life may become better in Velious in some ways, worse in others. Better spells, but more resistance. Ultimately the class will be flawed just like it is currently. Great raid mob dps tho!

Sure you can quad kite and blast down a mob, but in terms of meaningful solo power you can't take any of the really tough camps or mobs that the real solo classes can.


Alot of the information you posted isn't accurate. Velious actually has lower resist rates on most mobs. Especially compared to Kunark raids.

Arclyte 12-09-2012 06:27 AM

I'm gonna give it a shot. I remember playing a wizard back in 2000 and liking it.

rekreant 12-09-2012 09:57 AM

Quote:

Originally Posted by Alarti0001 (Post 783056)
Alot of the information you posted isn't accurate. Velious actually has lower resist rates on most mobs. Especially compared to Kunark raids.

^. You may not be top dps on Kael, but we have a ton of viability in Velious. This is also when the great quadding spots open up for both leveling and cash. While farming wyverns for cash may not be as good as farming Hiero cloaks or whatever other solo group camp, its still very good for straight pp earning.

Also in the here and now, raids LOVE to have wizards for their amazing burst dps. People act like its so bad cause its not sustained, but if you start nuking at 40% and kill the boss THAT much faster(high burst dps) I believe that benefit outweighs the benefit of sustained.

The only point on those old guides I might agree with is about Flowing Thought and AAs making us top dps contenders in all situations. I remember once I got all my crit aas and FT15 being able to nuke almost the entire fight.

Swish 12-09-2012 12:17 PM

Had a wizard on live around Velious/Luclin - loved it!

Had a wizard here a good while ago, couldn't get past L12 for the insane LFG time (and when a wizard PMs a tank/healer to get something going, they're usually not too enthusiastic about starting a group lol).


All times are GMT -4. The time now is 10:59 PM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.