Project 1999

Project 1999 (/forums/index.php)
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-   -   Is TMO bad for the server? (/forums/showthread.php?t=93541)

Lexical 01-07-2013 03:40 PM

Quote:

Originally Posted by Ele (Post 805527)
should have made the votes public :P

I actually went back and forth on it, but then said fuck it.

Lexical 01-07-2013 03:46 PM

Quote:

Originally Posted by godlovesninjas (Post 805563)
You really ought to not specify "TMO" in any of these h8 threads because honestly when someone else is at the top and you aren't, you're just going to make the same bitching complaints about them.

It's lonely at the top.

These is by no means an "I hate TMO!" thread. I personally voted no. I have had nothing but pleasant times with every member of TMO I have met and see a lot of their members actively helping the community. I will admit they are very well organized and established so raiding against them would be a challenge, but I could never hate them for such a thing. I was just tired of the same crap in the "I hate TMO!" threads and decided to put the next foot forward and see what the server really thinks.... well what RnFs really thinks.

Alarti0001 01-07-2013 03:53 PM

Quote:

Originally Posted by Dark Team (Post 805571)
What does this matter? Everyone knows that rotations were a thing, even back in the day. I agree with Doors, and it's a shame that the server devs have decided against forcing a rotation.

Honestly, the best solution would be to just enable PvP 50+; the end game is clearly player versus player regardless.

Show me a multiple guild rotation pre-velious. Hell show me one Pre-Luclin.

Rotations only worked on those servers because there was an excess of raid targets. That does not exist currently.

Derp

godlovesninjas 01-07-2013 03:55 PM

Good on you. I didn't really mean to direct what I said at you, just at TMO threads in general because like you said, it's the same crap over and over. I don't believe devs/GMs have any obligation whatsoever to do anything about contested content – the people at the top will be at the top until the people under them gather up and oust them. Throughout the history of EQ each server has always had its top guild that was at the top since the beginning, and this is where it started.

Anyway my bad, shouldn't have said "you" make complaints. :P

Dark Team 01-07-2013 04:03 PM

Quote:

Originally Posted by Alarti0001 (Post 805584)
Show me a multiple guild rotation pre-velious. Hell show me one Pre-Luclin.

Rotations only worked on those servers because there was an excess of raid targets. That does not exist currently.

Derp

I can't even find the old VZ forum posts, you can't expect us to pull up hard evidence from 1999. It's all just hearsay and memories, on all sides. And I certainly remember reading bluebies talking about rotations back in the Velious days, maybe sooner. There are blue players that remember rotations from way back when, too.

Rotations don't work here because you (and others, don't get me wrong) don't want them to work, plain and simple. There seem to be enough raid targets to keep a couple other high end guilds from quitting entirely even though TMO gets the vast majority of things; you can't expect anyone to believe that it's simply impossible for the server to exist on rotation.

You're not bad guys or anything, you're just kind of selfish.

BennoFlo 01-07-2013 04:06 PM

Most of the bitching and moaning by high-end raiders is probably the result of people getting used to "new-age" MMO's and the instanced content that new-age MMO's provide.

Classic Everquest did not have instanced content, and I think that's part of the fun this game provides.

I raided hardcore in EQ2 for years, and when contested mobs were prevalent (vanilla, DoF, KoS, avatars, etc), it made the game twice as fun. Sitting there with a full raid ready to pull for hours shooting the shit with guildies was part of the excitement and fun.

I personally didn't raid often because of my age during the classic era of EQ, but I assume the excitement is the same.

So my opinion is, if you want free content handed to you on a platter, play a new-age MMO. There are many high-end raiders in those games; go join them. If you want contested content, play here.

As for my opinions on TMO and top guilds in general, it's not how good the guild is that makes them assholes and hated, it's their personalities and how they convey themselves to the general server public. I was in a top 5 guild worldwide in EQ2, and our guild was generally revered and liked on our server. However, I knew of other guilds like treated everyone on the server like shit, and of course, everyone hated them.

If you're going to hate, don't hate the guild, hate the players.

Also, my advice to TMO (if the guild is full of assholes), you can be the most respected or most notorious guild on the server. If you are more respected, the guild will experience more longevity, and the guild won't up and flop.

just my 2cp

Ele 01-07-2013 04:07 PM

Quote:

Originally Posted by Alarti0001 (Post 805584)
Show me a multiple guild rotation pre-velious. Hell show me one Pre-Luclin.

Rotations only worked on those servers because there was an excess of raid targets. That does not exist currently.

Derp

Prexus

Rotations for VS over a dozen guilds deep. Half a dozen guilds for Trakanon. Nag/Vox/CT/Inny/Maestro/Draco all on rotations.

Had to calendar your hate/fear gear raids a month in advance, unless an opening was available.

Alarti0001 01-07-2013 04:08 PM

Quote:

Originally Posted by Dark Team (Post 805594)
I can't even find the old VZ forum posts, you can't expect us to pull up hard evidence from 1999. It's all just hearsay and memories, on all sides. And I certainly remember reading bluebies talking about rotations back in the Velious days, maybe sooner. There are blue players that remember rotations from way back when, too.

Rotations don't work here because you (and others, don't get me wrong) don't want them to work, plain and simple. There seem to be enough raid targets to keep a couple other high end guilds from quitting entirely even though TMO gets the vast majority of things; you can't expect anyone to believe that it's simply impossible for the server to exist on rotation.

You're not bad guys or anything, you're just kind of selfish.

We pull up hard evidence from 1999-2000 all the time..... Notice bug reports The current state of the game and the Velious production going on. I absolutely do expect you to come up with evidence other than a "memory". Which of course stores as impressions and not actual fact.

Autotune 01-07-2013 04:08 PM

Quote:

Originally Posted by Ele (Post 805601)
Prexus

Rotations for VS over a dozen guilds deep. Half a dozen guilds for Trakanon. Nag/Vox/CT/Inny/Maestro/Draco all on rotations.

Had to calendar your hate/fear gear raids a month in advance, unless an opening was available.

sounds so fun! Where do I sign up for that!?

Alarti0001 01-07-2013 04:09 PM

Quote:

Originally Posted by Ele (Post 805601)
Prexus

Rotations for VS over a dozen guilds deep. Half a dozen guilds for Trakanon. Nag/Vox/CT/Inny/Maestro/Draco all on rotations.

Had to calendar your hate/fear gear raids a month in advance, unless an opening was available.

Need a date ~

Either way this explains exactly why rotations wont work here. With how many raiders we have there would be months of wait time on mobs.


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